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Learning based compression for real-time rendering of surface light fields
Linköping University, Department of Science and Technology, Media and Information Technology. Linköping University, The Institute of Technology. (Computer Graphics and Image Processing)
Linköping University, Department of Science and Technology, Media and Information Technology. Linköping University, The Institute of Technology. (Computer Graphics and Image Processing)
Linköping University, Department of Science and Technology, Media and Information Technology. Linköping University, The Institute of Technology. (Computer Graphics and Image Processing)ORCID iD: 0000-0002-7765-1747
2013 (English)In: Siggraph 2013 Posters, ACM Press, 2013Conference paper, Poster (with or without abstract) (Other academic)
Abstract [en]

Photo-realistic image synthesis in real-time is a key challenge in computer graphics. A number of techniques where the light transport in a scene is pre-computed, compressed and used for real-time image synthesis have been proposed. In this work, we extend this idea and present a technique where the radiance distribution in a scene, including arbitrarily complex materials and light sources, is pre-computed using photo-realistic rendering techniques and stored as surface light fields (SLF) at each surface. An SLF describes the full appearance of each surface in a scene as a 4D function over the spatial and angular domains. An SLF is a complex data set with a large memory footprint often in the order of several GB per object in the scene. The key contribution in this work is a novel approach for compression of surface light fields that enables real-time rendering of complex scenes. Our learning-based compression technique is based on exemplar orthogonal bases (EOB), and trains a compact dictionary of full-rank orthogonal basis pairs with sparse coefficients. Our results outperform the widely used CPCA method in terms of storage cost, visual quality and rendering speed. Compared to PRT techniques for real-time global illumination, our approach is limited to static scenes but can represent high frequency materials and any type of light source in a unified framework.

Place, publisher, year, edition, pages
ACM Press, 2013.
National Category
Engineering and Technology Signal Processing
Identifiers
URN: urn:nbn:se:liu:diva-92673DOI: 10.1145/2503385.2503434ISBN: 978-1-4503-2342-0 (print)OAI: oai:DiVA.org:liu-92673DiVA: diva2:621592
Conference
ACM Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2013; Anaheim, CA; United States
Projects
VPS
Funder
Swedish Foundation for Strategic Research
Available from: 2013-05-15 Created: 2013-05-15 Last updated: 2015-09-22Bibliographically approved

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Miandji, EhsanKronander, JoelUnger, Jonas

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CiteExportLink to record
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Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
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  • Other style
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  • de-DE
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  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
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Output format
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  • rtf