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En undersökning av interaktion med Microsoft Kinect
Linköping University, Department of Computer and Information Science. Linköping University, The Institute of Technology.
Linköping University, Department of Computer and Information Science. Linköping University, The Institute of Technology.
2013 (Swedish)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
Abstract [sv]

Denna rapport beskriver ett examensarbete som gjorts vid Linköpings Universitet under hösten 2012 och våren 2013. Arbetet gick ut på att utforska de olika interaktionsmöjligheterna för Microsoft Kinect samt vad man själv kan utveckla till denna plattform. I detta arbete gjordes en förstudie för att utröna existerande metoder och hur dessa fungerar. Utifrån denna studie formulerades en frågeställning enligt nedan.

  • Hur kan man använda Microsoft Kinect för att identifiera fysiska objekt på en yta?
  • Kan vi använda Kinect för att klassificera objekt?
  • Kan vi utveckla en produkt som kan användas i hemmet?

Metoden för att svara på dessa frågor innefattar skapandet av ett scenario där Kinecten kan användas för objektidentifiering. Scenariot i fråga innefattar att Kinectens objektidentifieringsmöjligheter används för att interagera med ett spel som utvecklades i samband med arbetet. Under arbetets gång förfinades och förbättrades teknikerna och kunde därmed börja användas på fler sätt än de initialt var tänkta för. Utvecklingen resulterade i en färdig produkt samt ett flertal klasser som andra utvecklare kan använda för att skapa egna applikationer som använder de tekniker detta arbete resulterade i.

Abstract [en]

This report describes a thesis done at Linköping University in the autumn of 2012 and the spring of 2013. The intent of the work was to explore the different interaction possibilities of Microsoft Kinect and what can be developed for this platform. In this work, a preliminary study to determine existing methods and how they work was performed. Based on this study the research questions below were formulated.

  • How to use Microsoft Kinect to identify physical objects on a surface?
  • Can we use Kinect to classify objects?
  • Can we develop a product that can be used in the home?

The method for answering these questions includes the creation of a scenario where the Kinect can be used for object identification. The scenario in question involves the Kinect’s object detection capability, which is used to interact with a game that was developed during the process. Also, the techniques were refined and improved and could therefore be used in more ways than they were initially intended. The development resulted in a finished product and a number of classes that other developers can use to create custom applications using the techniques that this work resulted in.

Place, publisher, year, edition, pages
2013. , 51 p.
Keyword [sv]
Kinect, Interaktion, Objektidentifiering
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:liu:diva-93217ISRN: LIU-IDA/ LITH-EX-A--13/017--SEOAI: oai:DiVA.org:liu-93217DiVA: diva2:623490
Subject / course
Computer and information science at the Institute of Technology
Available from: 2013-05-28 Created: 2013-05-27 Last updated: 2013-05-28Bibliographically approved

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CiteExportLink to record
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Citation style
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