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Simulation of feathers for animation of birds in SFX
Linköping University, Department of Science and Technology. Linköping University, The Institute of Technology.
2009 (English)Independent thesis Advanced level (degree of Master (One Year)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

A study at Fido Film in autumn 2008 evaluated different methods of simulating feather coats for visually appealing results. The report discusses various approaches with a focus on a more general solution. It will be shown that in order to create a good feather simulation, collision detection needs to be used as opposed to interference testing. The difference being that the first is time continuous and the other is time discrete i.e. a collision might have already occurred during the test phase. For a time continuous solution, aspects of handling simultaneous collisions in a efficient way are discussed. Alternative approaches are explored and finally recommendations for further study are given.

Place, publisher, year, edition, pages
2009. , 22 p.
National Category
Engineering and Technology
URN: urn:nbn:se:liu:diva-94400ISRN: LiU-ITN-TEK-A--09/022--SEOAI: diva2:633570
Subject / course
Information Technology
Available from: 2013-06-27 Created: 2013-06-25 Last updated: 2013-06-27Bibliographically approved

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Lindberg, Adrian
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