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Dynamic Controllable Mesh Deformation in Interactive Environments
Linköping University, Department of Science and Technology. Linköping University, The Institute of Technology.
2008 (English)Independent thesis Advanced level (degree of Master (One Year)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

The purpose of this project was to research and develop methods for managing the deformation of complex geometric meshes with specific reference to interactive computer games. Bugbear Entertainment has a proven record of accomplishment in the development of car racing games. The creation and management of deformable meshes in real time is a vital component in such games, since it allows the player to visually experience the effect of a real-life car accident. This thesis is meant for people having basic understanding of computer graphics simulation in general, as well as a basic mathematical background for the matrix algebra.

Place, publisher, year, edition, pages
2008. , 37 p.
National Category
Engineering and Technology
Identifiers
URN: urn:nbn:se:liu:diva-95302ISRN: LiU-ITN-TEK-A--08/081--SEOAI: oai:DiVA.org:liu-95302DiVA: diva2:635994
Subject / course
Media Technology
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Examiners
Available from: 2013-07-08 Created: 2013-07-03 Last updated: 2013-07-08Bibliographically approved

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fulltext(1353 kB)257 downloads
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CiteExportLink to record
Permanent link

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Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
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  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf