The purpose of this project was to research and develop methods for managing the deformation of complex geometric meshes with specific reference to interactive computer games. Bugbear Entertainment has a proven record of accomplishment in the development of car racing games. The creation and management of deformable meshes in real time is a vital component in such games, since it allows the player to visually experience the effect of a real-life car accident. This thesis is meant for people having basic understanding of computer graphics simulation in general, as well as a basic mathematical background for the matrix algebra.