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In-game Interaction with a snowy landscape
Linköping University, Department of Science and Technology. Linköping University, The Institute of Technology.
Linköping University, Department of Science and Technology. Linköping University, The Institute of Technology.
2007 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

We present a method for creation and interaction of snow in a computer game engine. This is achieved by generating a local transformable mesh around the player camera and osetting this mesh by a height map. This height map is used both for smoothing the terrain into a random snow landscape as well as for modifying the snow where prints are made. Our method compared to previous implementations has the advantage of everlasting prints in the vicinity of the player. To enhance the visual immersion we make use of lighting eects such as glitter and bloom on a highly detailed surface. The main advantages of using our method is that it is fast and that the performance loss when adding more dynamic models in the local area around the player is minimal.

Place, publisher, year, edition, pages
2007. , 34 p.
National Category
Engineering and Technology
Identifiers
URN: urn:nbn:se:liu:diva-96240ISRN: LITH-ITN-MT-EX--07/028--SEOAI: oai:DiVA.org:liu-96240DiVA: diva2:642292
Subject / course
Media Technology
Supervisors
Examiners
Available from: 2013-08-21 Created: 2013-08-14 Last updated: 2013-08-21Bibliographically approved

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fulltext(2298 kB)146 downloads
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Carlson, JesperGarhammar, Stellan
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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • oxford
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf