liu.seSearch for publications in DiVA
Change search
ReferencesLink to record
Permanent link

Direct link
Integrating HDR with a Real-Time Graphics Engine
Linköping University, Department of Science and Technology. Linköping University, The Institute of Technology.
2006 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

This report covers the work on integrating HDR rendering in the existing Digital Arts graphics engine and in this case the HDR rendering will come to use mainly in architectural visualization. The basics of the HDR concept is covered and the use of HDR in real-time applications is motivated and the pros and cons of different image formats are considered. The necessity of a suitable tone mapping operator is taken into account and the tone mapping operator used is the one described in the paper Perceptual Effects in Real Time Tone Mapping by Krawczyk et al and the implementation of it is considered.

Place, publisher, year, edition, pages
2006. , 42 p.
National Category
Engineering and Technology
URN: urn:nbn:se:liu:diva-97124ISRN: LITH-ITN-MT-EX--06/035--SEOAI: diva2:648041
Subject / course
Media Technology
Available from: 2013-09-13 Created: 2013-09-04 Last updated: 2013-09-13Bibliographically approved

Open Access in DiVA

fulltext(2699 kB)98 downloads
File information
File name FULLTEXT01.pdfFile size 2699 kBChecksum SHA-512
Type fulltextMimetype application/pdf

Search in DiVA

By author/editor
Levén, Lina
By organisation
Department of Science and TechnologyThe Institute of Technology
Engineering and Technology

Search outside of DiVA

GoogleGoogle Scholar
Total: 98 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

Total: 144 hits
ReferencesLink to record
Permanent link

Direct link