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Adaptive level-of-detail representations for real-time simulation of natural environments
Linköping University, Department of Science and Technology. Linköping University, The Institute of Technology.
2005 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

This thesis is written to explore the possibility of generating planet shaped virtual worlds. Today’s computer games present more and more complex worlds but have yet to show us a complete spherical world in large scale. The thesis goes in to describing a data structure sufficient for the task as well as describing how to use the structure.

We evaluate previously done work for planar worlds and use this as a base when defining our new structure. Since a lot of work has been done in this area for planar worlds there exist several well defined concepts that can either be used as is or with a few minor changes. But certain parts needs to be replaced by new concepts since what we want to describe differs much from traditional virtual worlds. The result is a structure that enables a user to interact in real-time with a planet shaped terrain surface.

Place, publisher, year, edition, pages
2005. , p. 33
National Category
Engineering and Technology
Identifiers
URN: urn:nbn:se:liu:diva-97855ISRN: LITH-ITN-MT-EX--05/048--SEOAI: oai:DiVA.org:liu-97855DiVA, id: diva2:651835
Subject / course
Media Technology
Supervisors
Examiners
Available from: 2013-09-27 Created: 2013-09-23 Last updated: 2013-09-27Bibliographically approved

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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • oxford
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf