Adaptive level-of-detail representations for real-time simulation of natural environments
Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
This thesis is written to explore the possibility of generating planet shaped virtual worlds. Today’s computer games present more and more complex worlds but have yet to show us a complete spherical world in large scale. The thesis goes in to describing a data structure sufficient for the task as well as describing how to use the structure.
We evaluate previously done work for planar worlds and use this as a base when defining our new structure. Since a lot of work has been done in this area for planar worlds there exist several well defined concepts that can either be used as is or with a few minor changes. But certain parts needs to be replaced by new concepts since what we want to describe differs much from traditional virtual worlds. The result is a structure that enables a user to interact in real-time with a planet shaped terrain surface.
Place, publisher, year, edition, pages
2005. , 33 p.
Engineering and Technology
IdentifiersURN: urn:nbn:se:liu:diva-97855ISRN: LITH-ITN-MT-EX--05/048--SEOAI: oai:DiVA.org:liu-97855DiVA: diva2:651835
Subject / course