Multi-agent swarm control in virtual worlds
Independent thesis Basic level (university diploma), 10 credits / 15 HE creditsStudent thesis
Flocking birds in a virtual world through adaption of Craig Reynolds, Boids algorithm. In this paper I will demonstrate how I adapted the Boids algorithm to an already existing code to create a flocking behaviour and discuss options to the solutions. I have been given a virtual world with existing birds that is moving around based on random elements that in a way mimics flying.
Place, publisher, year, edition, pages
2014. , 29 p.
swarm control, flocking, virtual world, multi-agent
Computer and Information Science
IdentifiersURN: urn:nbn:se:liu:diva-104977ISRN: LIU-IDA/LITH-EX-G--13/053--SEOAI: oai:DiVA.org:liu-104977DiVA: diva2:702973
Code Club AB
Subject / course
2013-12-13, 09:36 (English)