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Gamification: a promising avenue for education: the minecraft ecology case
Linköping University, Department of Management and Engineering, Economic Information Systems. Linköping University, The Institute of Technology.
2013 (English)In: Mercury, ISSN 2001-3272, Vol. 2, no 3, 34-39 p.Article in journal (Other academic) Published
Place, publisher, year, edition, pages
The Department of Business Studies, Uppsala University , 2013. Vol. 2, no 3, 34-39 p.
Keyword [en]
Ecology, education, gamification, training, competence
National Category
Business Administration
URN: urn:nbn:se:liu:diva-106544OAI: diva2:716503
Available from: 2014-05-09 Created: 2014-05-09 Last updated: 2014-05-20Bibliographically approved

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Westelius, Alf
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