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Procedural Generation in Gravel
Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, The Institute of Technology.
2014 (English)Independent thesis Basic level (degree of Bachelor), 10,5 credits / 16 HE creditsStudent thesis
Abstract [en]

This thesis is concerned with  procedural generation in a genre of games where it is not very common; 2D  physics-based  puzzle  games.  I  will  explore which  different  methods  of  procedural  generation that  will  work  with  this  kind  of  game,  if  any.  If there  is  an  easy  way  to  implement  procedural generation  it  could cut down on the game designers work  load  significantly,  which  would  allow  more content to be produced at a higher pace.

Place, publisher, year, edition, pages
2014. , 10 p.
Keyword [en]
Procedural Generation, Physics-based Puzzel Game, Gravel
National Category
Computer and Information Science
URN: urn:nbn:se:liu:diva-107593ISRN: LIU-IDA/LITH-EX-G--14/060--SEOAI: diva2:725776
Subject / course
Computer Programming
Available from: 2014-06-17 Created: 2014-06-17 Last updated: 2014-06-17Bibliographically approved

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Jansson, Björn
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