Real-Time Fluid Simulation and Visualization
Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesisAlternative title
Simulering och visualisering av vätskor i realtid (Swedish)
This thesis presents a method based on Smoothed Particle Hydrodynamics to simulate sparse particle systems with fluid like properties in real-time. The simulation supports interactions with terrain and objects and is scaled depending on activity of the fluid. We use a carpet method on the GPU to visualize the water surface with translucency, reflection, refraction and added topology. Splash effects and foam are imitated and added as a last step.
Place, publisher, year, edition, pages
2015. , 36 p.
real-time fluid simulation, interactive fluids, particle-based fluid simulation, real-time computer graphics, water rendering, GPU carpet, sph simulation
Media and Communication Technology
IdentifiersURN: urn:nbn:se:liu:diva-119937ISRN: LIU-ITN-TEK-A--15/036--SEOAI: oai:DiVA.org:liu-119937DiVA: diva2:838640
Subject / course
Dieckmann, Mark Eric