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Digitala spel och dyslexi
Linköping University, Department of Computer and Information Science. Linköping University, Faculty of Science & Engineering.
2015 (Swedish)Independent thesis Basic level (degree of Bachelor), 10,5 credits / 16 HE creditsStudent thesis
Abstract [sv]

Dagens samhälle lägger stor vikt på individens förmåga att ta till sig information i form av text men då mellan 5-8% av Sveriges befolkning beräknas lida av läs och skrivsvårigheter blir detta snabbt ett stort problem. Det faktum att dyslexi är ett dolt funktionshinder som kan ta tid att upptäcka hjälper inte de drabbade utan kan istället leda till sviktande självförtroende och låg studiemotivation.

 

Därmed finns det ett behov för nya screeningverktyg som kan upptäcka dyslexi tidigt, det ide som specifikt är på frammarsch är att göra detta genom spel. Det är detta problem som denna studie har fokuserat på att lösa. Genom en serie på 16 kvalitativa intervjuer och 15 förebildsanalyser har författaren producerat en kravspecifikation för ett spelbaserat screeningverktyg, en sammanfattning på vad ett sådant spel bör ta hänsyn till och hur barn uppfattar spel.

Studiens resultat sammanställdes inte bara i den tekniska kravspecifikationen utan ger även inblick i barnens åsikter samt mer praktiska förslag till ett tänkt screeningverktyg.

Abstract [en]

In the modern world there is a great emphasis on the individuals ability to partake in written information; however, as there is between 5% and 8% of the Swedish population that suffers from a learning disability, this can quickly become a problem. The fact that Dyslexia is hard to detect early on adds to the burden of those affected and can even lead to low self-esteem and failing motivation to study.

 

Therefore, there is a need for new screening tools that can detect dyslexia early, an idea centered on a game for such a tool is what this study has chosen to focus on. The viability of such a game has been tried through a series of 16 qualitative interviews and 15 benchmarking analyses. The author makes the case for the requirement specification such a game based screening tool will have, what must be considered in its development, and how kids reflect upon games.

 

The requirement specification presented in the results serves not only as a basis for a screening tool but also gives valuable insight into the opinions of children on the topic of gaming and provides the more practical suggestions for the tool itself.

Place, publisher, year, edition, pages
2015. , 45 p.
Keyword [sv]
Dyslexi, Digitala spel, barn, speldesign
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:liu:diva-122033ISRN: LIU-IDA/LITH-EX-G--14/018—SEOAI: oai:DiVA.org:liu-122033DiVA: diva2:861483
Subject / course
Computer science
Examiners
Available from: 2015-10-20 Created: 2015-10-16 Last updated: 2015-10-20Bibliographically approved

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Asklund Andersson, Alexandra
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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • oxford
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf