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Gränssnittsdesign för användbara rörelsestyrda spel
Linköping University, Department of Computer and Information Science.
2016 (Swedish)Independent thesis Basic level (degree of Bachelor), 10,5 credits / 16 HE creditsStudent thesis
Abstract [en]

Interfaces that achieve usability are an important part in digital games whether they are controlled with traditional controllers or if they are controlled by bodily movement. This study examines the user interface of a motion controlled game and also presents possibilities regarding how to design a usable interface. This is done by applying a user focused method where surveys and observations are used to collect data. At the end of the study a simplified heuristic evaluation is performed and the result shows that the games user interface achieves usability to some degree. The study also shows that previous studies with focus on usability in traditionally controlled games can also be applied to games controlled by motion in many cases. Although, not all important areas are being covered in the researched studies.

Abstract [sv]

Användbara gränssnitt är en viktig del hos digitala spel oberoende av om de styrs med traditionella hjälpmedel som mus och tangentbord eller om de styrs med kroppens rörelser. I denna studie undersöks hur användargränssnittet hos ett rörelsestyrt spel kan designas för att uppnå användbarhet. Detta genom att applicera en användarfokuserad metod där enkätundersökningar och observationer av spelare genomförs. Även en förenklad version av en heuristisk utvärdering genomförs i slutet av arbetet vars resultat tyder på att spelet då uppnår användbarhet till en viss nivå. Tydligt framgår att studier som berör användbarhet i traditionella spel i många fall även går att applicera på rörelsestyrda spel men att inte alla viktiga punkter täcks.

Place, publisher, year, edition, pages
2016. , 10 p.
Keyword [en]
Motion games, Usability, User interface
Keyword [sv]
Rörelsestyrda spel, Användbarhet, Användargränssnitt
National Category
Computer Science
Identifiers
URN: urn:nbn:se:liu:diva-127708ISRN: LIU-IDA/LITH-EX-G--16/006--SEOAI: oai:DiVA.org:liu-127708DiVA: diva2:926786
Subject / course
Computer Programming
Presentation
2016-04-11, Alan Turing, 13:15 (Swedish)
Supervisors
Examiners
Available from: 2016-05-12 Created: 2016-05-09 Last updated: 2016-05-12Bibliographically approved

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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • oxford
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf