liu.seSearch for publications in DiVA
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • oxford
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Voices from the disability movement regarding online games: Moral panic or trouble at the horizon?
Linköping University, Department of Social and Welfare Studies, Social Work. Linköping University, Faculty of Arts and Sciences.ORCID iD: 0000-0001-6879-5960
2016 (Swedish)Conference paper, Oral presentation with published abstract (Other academic)
Abstract [en]

There is a lack of knowledge and guidelines regarding how professionals and relatives should understand and act with respect to individuals engaged in games regarding participation and self-determination. This research project aspires to contribute to an enhanced understanding of the gaming practice. The purpose of this paper is to discuss the empirical findings from seven semi-structured interviews conducted during the spring semester in 2015. Seven interviews were conducted with representatives from three disability rights movements that represent persons with neuropsychiatric impairments in Sweden. The informants consisted of both elected and recruited officials from the three organisations. Social constructivism was the main theoretical framework and were utilized to further explore the informants views regarding online gaming as sources to both challenges and development for their members. The analysis of the material showed that the informants had a rather ambivalent attitude toward online games where the games are seen as a source of both self-realisation and great difficulties. Among the positive aspects that were mentioned, new means for intra-personal communication and self-fulfillment were some of the emerging themes. Regarding negative aspects of online gaming, overwhelming immersion and different kinds of abuse were the main emerging themes.

Place, publisher, year, edition, pages
2016.
Keywords [en]
Social constructionism, online gaming, social problems, disability rights movement
Keywords [sv]
Socialkonstruktionism, onlinespel, sociala problem, handikapprörelsen
National Category
Social Work
Identifiers
URN: urn:nbn:se:liu:diva-129649OAI: oai:DiVA.org:liu-129649DiVA, id: diva2:941986
Conference
Conference on Social work research, May 23-24, 2016, Lund, Sweden.
Projects
Onlinespelvanor hos unga med intellektuell funktionsnedsättning och dess effekter på självbild och hälsaAvailable from: 2016-06-23 Created: 2016-06-23 Last updated: 2016-07-01

Open Access in DiVA

No full text in DiVA

Authority records

Wiberg, Magnus

Search in DiVA

By author/editor
Wiberg, Magnus
By organisation
Social WorkFaculty of Arts and Sciences
Social Work

Search outside of DiVA

GoogleGoogle Scholar

urn-nbn

Altmetric score

urn-nbn
Total: 192 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • oxford
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf