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Algorithmically Generating Bugs
Linköping University, Department of Computer and Information Science.
Linköping University, Department of Computer and Information Science.
2016 (English)Independent thesis Basic level (degree of Bachelor), 10,5 credits / 16 HE creditsStudent thesis
Abstract [en]

A method to quickly produce large sets ofdifferent textures of insects (bugs) wasimplemented. The textures were procedurallygenerated in a 3D-modelling tool and thenrendered for use in a 2D-motion-based game.The resulting textures were evaluatedregarding quality and distinguishability. Noparticular features were found to be favouredover others, except some features being betterthan no features at all. Distinguishing betweengenerated textures was found to be a trivial taskfor most users.

Place, publisher, year, edition, pages
2016. , 10 p.
Keyword [en]
procedural generation, graphics, game, Blender
National Category
Computer Science
URN: urn:nbn:se:liu:diva-130106ISRN: LIU-IDA/LITH-EX-G--16/044--SEOAI: diva2:948177
Subject / course
Computer Programming
2016-05-26, ACAS, Linköping, 10:15 (Swedish)
Available from: 2016-08-17 Created: 2016-07-08 Last updated: 2016-08-17Bibliographically approved

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Bladh, TheodorStridh, Christoffer
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