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Developing a process for automating UV mapping and polygon reduction
Linköping University, Department of Computer and Information Science.
2016 (English)Independent thesis Basic level (degree of Bachelor), 10,5 credits / 16 HE creditsStudent thesis
Abstract [en]

An exploratory research project was conducted through a company focusing on CAD and their own developed real-time 3D model viewer. The company needed to be able to convert CAD models to use in Unreal Engine with great visual quality. Before this project, another was conducted to perform the simple conversion of CAD models to the FBX file format, which Unreal uses. In extension to the previous project, one needed to add functionalities to manipulate the models for better quality and performance. The tasks were carried out and performed with good results.

Place, publisher, year, edition, pages
2016. , 31 p.
Keyword [en]
UV mapping, Polygon, Reduction, Decimation, Blender, Python, CAD, 3D models
National Category
Computer Science
URN: urn:nbn:se:liu:diva-131341ISRN: LIU-IDA/LITH-EX-G--16/063—SEOAI: diva2:970694
Subject / course
Computer science
Available from: 2016-09-14 Created: 2016-09-14 Last updated: 2016-09-14Bibliographically approved

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Julius, Willén
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Department of Computer and Information Science
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