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Driver behavior in mixed and virtual reality: a comparative study
Statens väg- och transportforskningsinstitut, Körsimulering och visualisering, SIM.
Statens väg- och transportforskningsinstitut, Körsimulering och visualisering, SIM.
Statens väg- och transportforskningsinstitut, Drift och underhåll, DOU.ORCID iD: 0000-0002-5306-2753
2016 (English)In: Proceedings of the DSC 2016 Europe / [ed] Andras Kemeny, Frédéric Mérienne, Florent Columbet, Stéphane Espié, Paris, France: Driving Simulation Association , 2016, 179-186 p.Conference paper (Refereed)
Abstract [en]

This paper presents a comparative study of driving behavior when using different virtual reality modes. Test subjects were exposed to mixed, virtual, and real reality using a head mounted display capable of video see-through, while performing a simple driving task. The driving behavior was quantified in steering and acceleration/deceleration activities, divided into local and global components. There was a distinct effect of wearing a head mounted display, which affected all measured variables. Results show that average speed was the most significant difference between mixed and virtual reality, while the steering behavior was consistent between modes. All subjects but one were able to successfully complete the driving task, suggesting that virtual driving could be a potential complement to driving simulators.

Place, publisher, year, edition, pages
Paris, France: Driving Simulation Association , 2016. 179-186 p.
National Category
Interaction Technologies
URN: urn:nbn:se:liu:diva-131622OAI: diva2:974936
Driving Simulator Conference, 7-9 sept, 2016. Paris, France
Next Generation Test Methods for Active Safety Functions
VINNOVA, 2011-01819]TrenOp, Transport Research Environment with Novel Perspectives
Available from: 2016-09-19 Created: 2016-09-28 Last updated: 2016-09-28Bibliographically approved
In thesis
1. Driving in Virtual Reality: Investigations in Effects of Latency and Level of Virtuality
Open this publication in new window or tab >>Driving in Virtual Reality: Investigations in Effects of Latency and Level of Virtuality
2016 (English)Licentiate thesis, comprehensive summary (Other academic)
Abstract [en]

When developing new active safety systems or improving existing systems, conducting performance evaluations is necessary. By performing these evaluations during early development stages, potential problems can be identified and mitigated before the system moves into the production phase.

Testing active safety systems can be difficult since the characteristic scenarios may have complex interactions. Using real vehicles for performing these types of scenarios is difficult, expensive, and potentially dangerous. Alternative methods, such as using inflatable targets, scale models, computer simulations or driving simulators, also suffer from drawbacks. Consequently, using virtual reality as an alternative to the traditional methods has been proposed. In this case, a real vehicle is driven while wearing a head-mounted display that presents the scenario to the driver.

This research aims to investigate the potential of such technology. Specifically, this work investigates how the chosen technology affects the driver. This investigation has been conducted through a literature review. A test platform was constructed, and two user studies using normal drivers were performed. The first study focused on the effects of visual time delays on driver behavior. This study revealed that lateral behavior changes with added time delays, whereas longitudinal behavior appears unaffected. The second study investigated how driver behavior is affected by different modes of virtuality. This study demonstrated that drivers perceived mixed reality as more difficult than virtual reality.

The main contribution of this work is the detailed understanding of how time delays and different modes of virtuality affect drivers. This is important knowledge for selecting which scenarios are suitable for evaluation using virtual reality.

Place, publisher, year, edition, pages
Linköping: Linköping University Electronic Press, 2016. 47 p.
Linköping Studies in Science and Technology. Thesis, ISSN 0280-7971 ; 1759
Virtual Reality, Augmented Reality, Mixed Reality, Latency, Driver Behavior, Active Safety Testing
National Category
Transport Systems and Logistics Economics and Business Computer and Information Science
urn:nbn:se:liu:diva-131623 (URN)10.3384/lic.diva-131623 (DOI)9789176856734 (Print) (ISBN)
2016-10-12, Designrummet, A-huset, Campus Valla, Linköpings universitet, Linköping, 10:15 (Swedish)

The series name Linköping Studies in Science and Technology Licentiate Thesis is incorrect. The correct series name is Linköping Studies in Science and Technology Thesis.

Available from: 2016-09-28 Created: 2016-09-28 Last updated: 2016-10-03Bibliographically approved

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Blissing, BjörnEriksson, Olle
Interaction Technologies

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