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  • 1.
    Albinsson, Per-Anders
    et al.
    Swedish Defence Research Agency.
    Dahlbäck, Nils
    Linköpings universitet, Institutionen för datavetenskap, NLPLAB - Laboratoriet för databehandling av naturligt språk. Linköpings universitet, Tekniska högskolan.
    Morin, Magnus
    Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory. Linköpings universitet, Tekniska högskolan.
    Coupling Models of Complexity and Models of Cognition in a Systems Design Process2003Inngår i: Proceedings of the Conference People in Control 2003 (PIC2003), November 4-6, 2003, Amsterdam, The Netherlands. 2003, 2003Konferansepaper (Fagfellevurdert)
  • 2.
    Albinsson, Pär-Anders
    et al.
    Linköpings universitet, Institutionen för datavetenskap.
    Morin, Magnus
    Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory. Linköpings universitet, Tekniska högskolan.
    Visual Exploration of Communication in Command and Control2002Inngår i: Proceedings of the 6th International Conference on Information Visualization, July 10–12, London, England,ISSN 1093-9547, 2002, s. 141-146Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Communication is a central activity in command and control. However, analysing communication using linear transcription of large amounts of sequential data is tedious and time consuming. This paper describes an alternative approach for communication analysis based on visual exploration of abstract representations of communication. It introduces a visualisation technique based on the Attribute Explorer. The technique was implemented in a visualisation component embedded in a framework for coordinated presentation of temporal data. It is demonstrated using authentic communication data from a military exercise and a rescue operation.

  • 3.
    Arvidsson, Fredrik
    et al.
    Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory. Linköpings universitet, Tekniska högskolan.
    Ihlström, Carina
    Högskolan Halmstad.
    Lundberg, Jonas
    Linköpings universitet, Institutionen för datavetenskap, CSELAB - Cognitive Systems Engineering Laboratory. Linköpings universitet, Tekniska högskolan.
    Visions of Future News - Consensus or Conflict?2002Inngår i: Information Systems Research Seminar in Scandinavia, 2002Konferansepaper (Fagfellevurdert)
    Abstract [en]

    The move from print to multimedia will cause changes not only to the form of the news service but also the involved processes in the news organizations. The cooperative scenario building technique is used on a number of groups; end-users, management and media professionals to envisioning the news services of the future. We take the perspective of consensus and conflict to illustrate the identified visions. Firstly, we illuminate conflicts and consensus between the groups, regarding their visions and future use scenarios. Secondly, we show the implications of using the cooperative scenariobuilding technique in relation the consensus and conflict perspectives in cooperative design. We conclude that both consensus and conflicts could be found in the scenarios described in the paper and that the cooperative technique was suitable in this context.

  • 4.
    Ask, Per
    et al.
    Linköpings universitet, Tekniska högskolan. Linköpings universitet, Institutionen för medicinsk teknik, Fysiologisk mätteknik.
    Hägglund, Sture
    Linköpings universitet, Tekniska högskolan. Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory.
    Olsson, J.
    Pettersson, N-E
    Sjöqvist, Bengt Arne
    Åhlfeldt, Hans
    Linköpings universitet, Tekniska högskolan. Linköpings universitet, Institutionen för medicinsk teknik, Medicinsk informatik.
    3G-satsning och 'pensionärsdatorer' kan lösa hälso- och sjukvårdens problem2003Inngår i: Läkartidningen, ISSN 0023-7205, E-ISSN 1652-7518, Vol. 100, s. 1257-1258Artikkel i tidsskrift (Annet vitenskapelig)
  • 5.
    Berglund, Aseel
    Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory. Linköpings universitet, Tekniska högskolan.
    Augmenting the Remote Control: Studies in Complex Information Navigation for Digital TV2004Doktoravhandling, med artikler (Annet vitenskapelig)
    Abstract [en]

    The transition to digital TV is changing the television set into an entertainment as well as information supplier device that provides two-way communication with the viewer. However, the present remote control device is not appropriate for navigation through the huge amount of services and information provided by the future digital TV, presumably also a device for accessing the Internet. One possibility for coping with the complex information navigation required by TV viewers is an augmentation of the interaction tools currently available for TV. Two approaches to such an augmentation are investigated in this thesis: linking paper-based TV guides to the digital TV and enhancing the remote control unit with speech interaction.

    Augmentation of paper-based TV guides is a futuristic research approach based on the integration of paper-based TV guides into computation technology. This solution provides interactive paper-based TV guides that also function as a remote control for the TV. A prototype system is developed and explorative studies are conducted to investigate this approach. These studies indicate the benefits of integrating paper-based TV guides into the TV set. They also illuminate the potential to provide innovative solutions for home information systems. Integrating familiar physical artefacts, such as paper and pen into TV technology may provide easy access to information services usually provided by PCs and the Internet. Thus, the same augmentation needed for TV as an entertainment device also opens up new communication channels for providing society information to citizens who do not feel comfortable with conventional computers.

    The thesis also reports on studies of speech interfaces for TV information navigation. Traditional speech interfaces have several common problems, such as user acceptance and misinterpretation of user input. These problems are investigated in empirical and explorative studies with implementation of mockups and running research systems. We have found that the pragmatic solution of augmenting remote control devices by speech is a suitable solution that eases information navigation and search.

    Delarbeid
    1. Speech Enhanced Remote Control for Media Terminal
    Åpne denne publikasjonen i ny fane eller vindu >>Speech Enhanced Remote Control for Media Terminal
    2001 (engelsk)Inngår i: Proceedings of Eurospeech’01, Aalborg, Denmark, 2001, Vol. 4, s. 2685–2688-Konferansepaper, Publicerat paper (Fagfellevurdert)
    HSV kategori
    Identifikatorer
    urn:nbn:se:liu:diva-13519 (URN)
    Tilgjengelig fra: 2004-06-20 Laget: 2004-06-20 Sist oppdatert: 2013-09-13
    2. Multimodal Dialogue Systems for Interactive TV Applications
    Åpne denne publikasjonen i ny fane eller vindu >>Multimodal Dialogue Systems for Interactive TV Applications
    2002 (engelsk)Inngår i: Proceedings of the 4th IEEE International Conference on Multimodal Interfaces 2002 (ICMI’02), Pittsburgh, USA, 2002, s. 117-122Konferansepaper, Publicerat paper (Fagfellevurdert)
    HSV kategori
    Identifikatorer
    urn:nbn:se:liu:diva-13520 (URN)
    Tilgjengelig fra: 2004-06-20 Laget: 2004-06-20 Sist oppdatert: 2019-01-25
    3. Using speech and dialogue for interactive TV navigation
    Åpne denne publikasjonen i ny fane eller vindu >>Using speech and dialogue for interactive TV navigation
    2004 (engelsk)Inngår i: Interactive Access in the Information Society (UAIS), ISSN 1615-5289, Vol. 3, nr 3-4, s. 224-238Artikkel i tidsskrift (Fagfellevurdert) Published
    Abstract [en]

    Interaction techniques for interactive television (iTV) are currently complex and difficult to use for a wide-range of viewers. Few previous studies have dealt with the potential benefits of multimodal dialogue interaction in the context of iTV for the purpose of flexibility, usability, efficiency, and accessibility. This paper investigates the benefits of introducing speech and connected dialogue for iTV interaction, and presents a case study in which a prototype system was built allowing users to navigate the information space and control the operation of the TV by a speech-based natural language interface. The system was evaluated by analysing the user experience in five categories capturing essential aspects of iTV interaction: interaction style, information load, data access, effectiveness and initiative. Design considerations relevant for speech and dialogue information systems for TV interfaces also emerged from the analysis.

    sted, utgiver, år, opplag, sider
    SpringerLink, 2004
    Emneord
    Electronic program guide, Universal access, Speech interaction, iTV
    HSV kategori
    Identifikatorer
    urn:nbn:se:liu:diva-13521 (URN)10.1007/s10209-004-0106-x (DOI)
    Tilgjengelig fra: 2004-06-20 Laget: 2004-06-20 Sist oppdatert: 2019-01-25bibliografisk kontrollert
    4. Error Resolution Strategies for Interactive Television Speech Interfaces
    Åpne denne publikasjonen i ny fane eller vindu >>Error Resolution Strategies for Interactive Television Speech Interfaces
    2003 (engelsk)Inngår i: Proceedings of the Ninth IFIP TC13 International Conference on Human-Computer Interaction, INTERACT, Zürich, Switzerland, 2003, s. 105–112-Konferansepaper, Publicerat paper (Fagfellevurdert)
    HSV kategori
    Identifikatorer
    urn:nbn:se:liu:diva-13522 (URN)
    Tilgjengelig fra: 2004-06-20 Laget: 2004-06-20 Sist oppdatert: 2018-01-13
    5. The Paper Remote: An Augmented TV Guide and Remote Control
    Åpne denne publikasjonen i ny fane eller vindu >>The Paper Remote: An Augmented TV Guide and Remote Control
    2005 (engelsk)Inngår i: Universal Access in the Information Society (UAIS), ISSN 1615-5289, Vol. 4, nr 4, s. 300-327Artikkel i tidsskrift (Fagfellevurdert) Published
    Abstract [en]

    The television (TV) is one of the most common entertainment devices in homes. Searching and finding TV programs is a common task and using TV guides is one way of performing this. This paper presents three studies that are focused on examining audiences’ TV habits and TV guide usage, evaluating a new concept based on linking paper and pen with TV technology, and studying the audiences’ attitudes toward and anticipated interest in the future guide. The results of our first study emphasize the value of using paper based TV guides and also identify the deficiencies. We also found indications that the advantages and disadvantages of paper-based TV guides are related to the physical properties of paper. Thus, we suggest a solution that uses digital pen and paper technology to offer a new interaction method for TV. A research system “Paper Remote”, is developed and used in the two subsequent studies. Viewers tick designated areas on the paper-based guide to perform actions such as channel switching. However, this solution is not a substitute for the remote control device. We argue that these user studies on linking digital paper to the TV for everyday information navigation illuminate the possibilities of providing innovative solutions also for home information systems also.

    Emneord
    Interactive TV, Paper interfaces, Home information system, Electronic program guides
    HSV kategori
    Identifikatorer
    urn:nbn:se:liu:diva-13523 (URN)10.1007/s10209-004-0108-8 (DOI)
    Tilgjengelig fra: 2004-06-20 Laget: 2004-06-20 Sist oppdatert: 2011-01-11
  • 6.
    Berglund, Aseel
    et al.
    Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory. Linköpings universitet, Tekniska högskolan.
    Johansson, Pontus
    Linköpings universitet, Institutionen för datavetenskap. Linköpings universitet, Tekniska högskolan.
    Using speech and dialogue for interactive TV navigation2004Inngår i: Interactive Access in the Information Society (UAIS), ISSN 1615-5289, Vol. 3, nr 3-4, s. 224-238Artikkel i tidsskrift (Fagfellevurdert)
    Abstract [en]

    Interaction techniques for interactive television (iTV) are currently complex and difficult to use for a wide-range of viewers. Few previous studies have dealt with the potential benefits of multimodal dialogue interaction in the context of iTV for the purpose of flexibility, usability, efficiency, and accessibility. This paper investigates the benefits of introducing speech and connected dialogue for iTV interaction, and presents a case study in which a prototype system was built allowing users to navigate the information space and control the operation of the TV by a speech-based natural language interface. The system was evaluated by analysing the user experience in five categories capturing essential aspects of iTV interaction: interaction style, information load, data access, effectiveness and initiative. Design considerations relevant for speech and dialogue information systems for TV interfaces also emerged from the analysis.

  • 7.
    Berglund, Aseel
    et al.
    Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory. Linköpings universitet, Tekniska högskolan.
    Qvardfordt, P.
    Error Resolution Strategies for Interactive Television Speech Interfaces2003Inngår i: Proceedings of the Ninth IFIP TC13 International Conference on Human-Computer Interaction, INTERACT, Zürich, Switzerland, 2003, s. 105–112-Konferansepaper (Fagfellevurdert)
  • 8.
    Berglund, Erik
    et al.
    Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory. Linköpings universitet, Tekniska högskolan.
    Bång, Magnus
    Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory. Linköpings universitet, Tekniska högskolan.
    Requirements for Distributed User-Interfaces in Ubiquitous Computing Networks2002Inngår i: Proceedings of First International Conference on Mobile and Ubiquitous Multimedia (MUM2002), Oulu: Oulu , 2002, s. 99-Konferansepaper (Fagfellevurdert)
  • 9.
    Bång, Magnus
    et al.
    Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory. Linköpings universitet, Tekniska högskolan.
    Berglund, Erik
    Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory. Linköpings universitet, Tekniska högskolan.
    Larsson, Anders
    Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory. Linköpings universitet, Tekniska högskolan.
    A Paper-Based Ubiquitous Computing Heathcare Environment2002Konferansepaper (Annet vitenskapelig)
  • 10.
    Dinka, David
    et al.
    Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory. Linköpings universitet, Tekniska högskolan.
    Ingmarsson, Magnus
    Linköpings universitet, Institutionen för datavetenskap, MDALAB - Human Computer Interfaces. Linköpings universitet, Tekniska högskolan.
    Ambient Intelligence at Home2003Annet (Annet (populærvitenskap, debatt, mm))
  • 11.
    Eriksson, Henrik
    et al.
    Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory. Linköpings universitet, Tekniska högskolan.
    Berglund, Erik
    Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory. Linköpings universitet, Tekniska högskolan.
    Nevalainen, Peter
    Using knowledge engineering support for a Java documentation viewer2002Inngår i: Proceedings of the Fourteenth International Conference on Software Engineering and Knowledge Engineering, 2002Konferansepaper (Fagfellevurdert)
  • 12.
    Eriksson, Henrik
    et al.
    Linköpings universitet, Tekniska högskolan. Linköpings universitet, Institutionen för datavetenskap, MDALAB - Human Computer Interfaces.
    Morin, Magnus
    Linköpings universitet, Tekniska högskolan. Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory.
    Gursky, Elin
    Holm, Einar
    Timpka, Toomas
    Linköpings universitet, Hälsouniversitetet. Linköpings universitet, Institutionen för hälsa och samhälle, Socialmedicin och folkhälsovetenskap. Östergötlands Läns Landsting, Folkhälsovetenskapligt centrum, Folkhälsovetenskapligt centrum.
    Ontology based modeling of pandemic simulation2007Inngår i: MedINFO 2007,2007, IOS Press, 2007, s. 755-759Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Computer-based simulation of influenza outbreaks in local communities can help researchers, epidemiologists, and decision makers better understand the impact of the community structure on the reproduction rate of disease, and the relative benefits of different types of prevention and interventions. The goal of scenario modeling is to develop a description of scenario components, such us the disease, the community and interventions. An ontology-based representation of the scenario model together with a modeling tool, which is based on an extension to Protege assist scenario developers in formulating simulation specifications. This approach allows the exploration of new ideas by rapidly formulating and reconstructing scenarios from novel components.

  • 13.
    Hult, Lars
    et al.
    Linköpings universitet, Tekniska högskolan. Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory.
    Irestig, Magnus
    Linköpings universitet, Tekniska högskolan. Linköpings universitet, Institutionen för datavetenskap, MDALAB - Human Computer Interfaces.
    Lundberg, Jonas
    Linköpings universitet, Tekniska högskolan. Linköpings universitet, Institutionen för datavetenskap, MDI - Interaction and Service Design Research Group.
    Design perspectives2006Inngår i: Human-Computer Interaction, ISSN 0737-0024, E-ISSN 1532-7051, Vol. 21, nr 1Artikkel i tidsskrift (Fagfellevurdert)
    Abstract [en]

    In this article we argue that a structured use of perspective descriptions can support a design process. A design perspective is a coherent set of values and aspects emphasized by the designer in a given design situation. We present a generic framework for describing 7 dimensions of perspectives concerning user, artifact, context, activities, communication, central relations, and use qualities that we argue are relevant in a design situation. Subsequently we use this metaperspective to describe four perspectives: tool, architectural, usability, and media perspective distilled from literature sources. By conducting two design workshops, we have evaluated the effects of using perspective descriptions to address the problem of idea generation in the early phases of design. Our analysis shows that the perspectives contain values that can have an important impact on the resulting artifact. By guiding the exploration of the design space, they influence both the artifact's conceptual idea and its use qualities. In our design example, a car game, the conceptual idea of the artifact varied from a goal-oriented tool to a media-based communication experience. Use qualities varied from a task-based flow of action to a format-dependent communication experience. The perspectives served as a synthesis of basic assumptions from the literature and as support to generate conceptually different design ideas. Based on the outcome of our study, we propose an approach for working with design perspectives in design practice, and education. We also present an agenda for research on design perspectives. Copyright © 2006, Lawrence Erlbaum Associates, Inc.

  • 14.
    Hägglund, Sture
    et al.
    Linköpings universitet, Tekniska högskolan. Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory.
    Karlsson, Karl-Mårten
    Swedish Agency for Public Management.
    E-government as a Force for Change in the Information Society2004Inngår i: Baltic IT Review, The, ISSN 1407-2912, Vol. 32Artikkel i tidsskrift (Annet vitenskapelig)
  • 15.
    Ibrahim, Aseel
    et al.
    Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory. Linköpings universitet, Tekniska högskolan.
    Johansson, Pontus
    Linköpings universitet, Institutionen för datavetenskap, NLPLAB - Laboratoriet för databehandling av naturligt språk. Linköpings universitet, Tekniska högskolan.
    Multimodal Dialogue Systems: A Case Study for Interactive TV2002Inngår i: Proceedings of the 7thERCIM Workshop on User Interfaces for All. Paris, France. 2002, 2002Konferansepaper (Fagfellevurdert)
  • 16.
    Ibrahim (Berglund), Aseel
    et al.
    Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory. Linköpings universitet, Tekniska högskolan.
    Johansson, Pontus
    Linköpings universitet, Institutionen för datavetenskap, NLPLAB - Laboratoriet för databehandling av naturligt språk. Linköpings universitet, Tekniska högskolan.
    Multimodal Dialogue Systems for Interactive TV Applications2002Inngår i: Proceedings of the 4th IEEE International Conference on Multimodal Interfaces 2002 (ICMI’02), Pittsburgh, USA, 2002, s. 117-122Konferansepaper (Fagfellevurdert)
  • 17.
    Ingmarson, Magnus
    et al.
    Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory. Linköpings universitet, Tekniska högskolan.
    Dinka, David
    Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory. Linköpings universitet, Tekniska högskolan.
    Zhai, Shumin
    IDA IBM Almaden Research Center.
    TNT - A Numeric Keypad Based Text Input Method2004Inngår i: CHI,2004, New York, U.S.A.: ACM Press , 2004, s. 639-Konferansepaper (Fagfellevurdert)
    Abstract [en]

    With the evolvingfunctionality in television-based Tvbasedinformation andentertainment appliances, there is an increased need to enableusers input text through remote control devices. We present a noveltext input method, The Numpad Typer TNT, for interactive TV,multimediahome terminals or other similar applications. Embodied ina TV remote control and guided by a visual map on the Tvscreen, TNTwas designed for consistent spatial Stimuli-Response S-Rcompatibility and consistency of use. Fiveusers tested TNT in tensessions of 45-minutes. This initial investigation showed thatusers on average could type 9.3 and 17.7 correct words per minutewith TNT doing the slowest and the fastest session respectively.The study also showed that the users found the TNT method easy tograsp and fun to use. Subjectively the participants felttheymastered the method rather quickly in comparison to theiractual speed improvement.

  • 18.
    Jenvald, Johan
    et al.
    Linköpings universitet, Tekniska högskolan. Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory.
    Morin, Magnus
    Linköpings universitet, Tekniska högskolan. Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory.
    Timpka, Toomas
    Linköpings universitet, Hälsouniversitetet. Linköpings universitet, Institutionen för hälsa och samhälle, Socialmedicin och folkhälsovetenskap. Östergötlands Läns Landsting, Folkhälsovetenskapligt centrum, Folkhälsovetenskapligt centrum.
    Eriksson, Henrik
    Linköpings universitet, Tekniska högskolan. Linköpings universitet, Institutionen för datavetenskap, MDALAB - Human Computer Interfaces.
    Simulation as decision support in pandemic influenza preparedness and response2007Inngår i: The Conference on Intelligent Human Computer Systems for Crisis Response and Management,2007, 2007Konferansepaper (Fagfellevurdert)
  • 19.
    Jenvald, Johan
    et al.
    VSL Research Labs.
    Stjernberger, Johan
    FOI.
    Nygren, Anders
    Eriksson, Henrik
    Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory. Linköpings universitet, Tekniska högskolan.
    Using wireless networks to provide early warning of emergency incidents2002Inngår i: Proceedings of The 9th International Emergency Management Society Conference (TIEMS 2002), 2002Konferansepaper (Fagfellevurdert)
  • 20.
    Kindborg, Mikael
    Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory. Linköpings universitet, Tekniska högskolan.
    Comics, Programming, Children and Narratives2002Inngår i: Interaction Design and Children, 2002, s. 93-109Konferansepaper (Annet vitenskapelig)
    Abstract [en]

    Studies of how 10 to 11 year old children understand eventbasedprogram descriptions based on comic strips showed thatnarrative interpretations of such programs were common. A narrativeperspective was taken both when using paper prototypes and computerprototypes, but was stronger on paper than on the computer. While anarrative model of programming can interfere with the creation ofnon-linear simulation-oriented programs, a classroom study showedthat the children were able to use a narrative perspective onprogramming to create story-based games with interactive agents.Thus, visual event-based programming could be an alternative tohypertext authoring for the creation of interactive stories where adynamic content is considered important.

  • 21.
    Kovordanyi, Rita
    Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory. Linköpings universitet, Tekniska högskolan.
    Sequencing of information versus interfacing between processing levels2002Inngår i: Computational intelligence, ISSN 0824-7935, E-ISSN 1467-8640, Vol. 18, nr 1, s. 47-49Artikkel i tidsskrift (Annet (populærvitenskap, debatt, mm))
    Abstract [en]

    [No abstract available]

  • 22.
    Kovordanyi, Rita
    et al.
    Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory. Linköpings universitet, Tekniska högskolan.
    Ohlsson, Susanna
    Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory. Linköpings universitet, Tekniska högskolan.
    Toward adaptive support: Modelling drivers' allocation of attention2002Inngår i: Proceedings of the Thirty-Fourth Annual Congress of the Nordic Ergonomic Society, NES , 2002, s. 493-498Konferansepaper (Annet vitenskapelig)
  • 23.
    Kristensson, Per-Ola
    Linköpings universitet, Tekniska högskolan. Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory.
    Breaking the Laws of Action in the User Interface2005Inngår i: ACM Conference on Human Factors in Computing Systems,2005, New York: ACM Press , 2005, s. 1120-Konferansepaper (Fagfellevurdert)
  • 24.
    Kristensson, Per-Ola
    et al.
    Linköpings universitet, Tekniska högskolan. Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory.
    Zhai, Shumin
    IBM Almaden Research Center.
    Relaxing Stylus Typing Precision by Geometric Pattern Matching2005Inngår i: ACM International Conference on Intelligent User Interfaces,2005, New York: ACM Press , 2005, s. 151-Konferansepaper (Fagfellevurdert)
  • 25.
    Kristensson, Per-Ola
    et al.
    Linköpings universitet, Tekniska högskolan. Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory.
    Zhai, Shumin
    IBM Almaden Research Center.
    SHARK: Fast High-Accuracy Text Entry and Command Input on Pen-based Computers2005Inngår i: The Annual Swedish Artificial Intelligence and Learning Systems Event,2005, Mälardalen: Mälardalen University , 2005, s. 95-100Konferansepaper (Fagfellevurdert)
  • 26.
    McGee, Kevin
    Linköpings universitet, Tekniska högskolan. Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory.
    A touch of the future: contact-expressive devices2004Inngår i: IEEE Multimedia, ISSN 1070-986X, E-ISSN 1941-0166, Vol. 11, nr 1Artikkel i tidsskrift (Annet vitenskapelig)
    Abstract [en]

    Contact-expressive devices could improve our lives -- from practical improvements that let us interact with devices when other modalities are impossible, inappropriate, or inadequate to devices that have important consequences for physical well-being. We can also imagine using contact expressions in devices that are pleasurable, playful, artistic, or otherwise important to a human's experience. This paper discusses the technical development of sensor-motor systems, tactile interfaces, and technologies that can embody and understand affect. Contact-expressive devices are technologies that understand and use touch in meaningful ways-that can distinguish between a press and a caress. Also discussed are the following issues: technical requirements and the nature of contact expressions. Although a fairly large body of research exists regarding nonverbal communication, the majority of this work is on visual expression (facial expressions, physical appearance, direction of gaze, physical posture, and other visible forms of body language) and paralinguistics (such as vocal inflection, pitch, volume, and speech rate). Work needs to begin on studies of human contact with the goal of leveraging those insights for the design of contact-expressive devices-and work needs to begin on the implementation of technologies that have rich contact-expressive range and appeal.

  • 27.
    McGee, Kevin
    Linköpings universitet, Tekniska högskolan. Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory.
    Enactive Cognitive Science: Part 1, Background and Research Themes2005Inngår i: Constructivist foundations, ISSN 1782-348X, Vol. 1, nr 1, s. 19-34Artikkel i tidsskrift (Fagfellevurdert)
    Abstract [en]

    Enactive cognitive science is an approach to the study of mind that seeks to explain how the structures and mechanisms of autonomous cognitive systems can arise and participate in the generation and maintenance of viable perceiver-dependent worlds -- rather than more conventional cognitivist efforts, such as the attempt to explain cognition in terms of the "recovery" of (pre-given, timeless) features of The (objectively-existing and accessible) World. As such, enactive cognitive science is resonant with radical constructivism. And as with other scientific efforts conducted within a constructivist orientation, it is broadly "conventional" in its scientific methodology. That is, there is a strong emphasis on testable hypotheses, empirical observation, supportable mechanisms and models, rigorous experimental methods, acceptable criteria of validation, and the like. Nonetheless, this approach to cognitive science does also raise a number of specific questions about the scope of amenable phenomena (e.g. meaning, consciousness, etc.) -- and it also raises questions of whether such a perspective requires an expansion of what is typically considered within the purview of scientific method (e.g. the role of the observer/scientist). This paper is a brief introduction to enactive cognitive science: a description of some of the main research concerns; some examples of how such concerns have been realized in actual research; some of its research methods and proposed explanatory mechanisms and models; some of the potential as both a theoretical and applied science; and several of the major open research questions.

  • 28.
    McGee, Kevin
    et al.
    Linköpings universitet, Tekniska högskolan. Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory.
    Harup, Annika
    IT University of Gothenburg.
    Contact Expressions for Touching Technologies2003Inngår i: COSIGN 2003,2003, 2003, s. 68-78Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Traditionally, most interface work has emphasized visual features, and even when other senses such as speech, audio, and touch have been taken into account, these are often done to supplement (or compensate for) visual information. However, there is one area of physical contact that has received virtually no attention from the HCI community: the "contact expressions" used by people and animals in different contexts. As robotic toys and embodied technological devices become more commonplace, it is our belief that this aspect of "interface" will have great significance. It is clear that the future of computational interfaces will include devices that are both physically embodied and which will include physical contact and "contact expressions" as part of their "interface." Future generations of autonomous devices will not only "display" significant gestures -- they will express themselves through physical contact. This paper outlines an initial design taxonomy of basic contact expressions -- and describes a "contact cushion" we have built and tested to explore some of the potential for Contact User Interfaces (CUIs). The paper concludes with a discussion about some of the implications of this work for future interface development.

  • 29.
    McGee, Kevin
    et al.
    Linköpings universitet, Filosofiska fakulteten. Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory.
    Hedborg, Johan
    IDA Linkoping University.
    Partner Technologies2004Inngår i: COSIGN: Conference on Computational Semiotics in Games and New Media,2004, 2004, s. 87-96Konferansepaper (Fagfellevurdert)
    Abstract [en]

    There are activities where a dynamic, creative partnership among equals seems like an appropriate model of empowerment. Not only do good partnerships seem to help people attain or sustain powerful engagement in their current activities, in some cases they seem to enable people to successfully enter new activities. In this paper we describe our initial work to develop partner technologies. Using examples from four partner prototypes being developed, we discuss some design patterns based on the work to date, some insights into aspects of partnership, and conclude with a discussion of some future prospects and potential of partner technologies.

  • 30.
    McGee, Kevin
    et al.
    Linköpings universitet, Tekniska högskolan. Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory.
    Nilsson, Johan
    IDA Linkoping University.
    CrawLogo: empowering end-users to program the Web2004Inngår i: IEEE Symposium on Visual Languages and Human-Centric Computing,2004, 2004, s. 134-136Konferansepaper (Fagfellevurdert)
    Abstract [en]

    In order to create applications that programmatically use the Web as an expressive medium, the current choice is largely between conventional programming languages that are difficult to learn and use -- and less expressive alternatives. In order to address this issue, we have been developing CrawLogo, a Logo-inspired programming environment in which Web-elements are programmable, body-syntonic "Crawltures" that exist within a 5-dimensional Crawlture Geometry. In this paper we briefly summarize related work, describe the CrawLogo environment, some sample applications, and the initial response of end-user programmers who have successfully used it to build Web-enabled applications. We conclude with a discussion of some insights into the larger question of empowering end-user programming of the Web, the development of a Crawlture Geometry, and future research challenges.

  • 31.
    Moe, Johan
    et al.
    Linköpings universitet, Institutionen för datavetenskap, PELAB - Laboratoriet för programmeringsomgivningar. Linköpings universitet, Tekniska högskolan.
    Carr, David
    Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory. Linköpings universitet, Tekniska högskolan.
    Patel, Mikael
    Ericsson AB.
    Using Observation and Refinement to Improve Distributed System Test2003Inngår i: Proceedings of the 7th European Conference on Software Maintenance and Reengineering (CSMR 2003), 2003Konferansepaper (Fagfellevurdert)
  • 32.
    Timpka, Toomas
    et al.
    Linköpings universitet, Hälsouniversitetet. Linköpings universitet, Institutionen för hälsa och samhälle, Socialmedicin och folkhälsovetenskap. Östergötlands Läns Landsting, Folkhälsovetenskapligt centrum, Folkhälsovetenskapligt centrum.
    Morin, Magnus
    Linköpings universitet, Tekniska högskolan. Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory.
    Jenvald, Johan
    Linköpings universitet, Tekniska högskolan. Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory.
    Eriksson, Henrik
    Linköpings universitet, Tekniska högskolan. Linköpings universitet, Institutionen för datavetenskap, MDALAB - Human Computer Interfaces.
    Gursky, Elin
    ANSER.
    Towards a simulation environment for modeling of local influenza outbreaks2005Inngår i: AIMA 2005 Annual Symposium,2005, 2005Konferansepaper (Fagfellevurdert)
  • 33.
    Timpka, Toomas
    et al.
    Linköpings universitet, Hälsouniversitetet. Linköpings universitet, Institutionen för hälsa och samhälle, Socialmedicin och folkhälsovetenskap. Östergötlands Läns Landsting, Folkhälsovetenskapligt centrum, Folkhälsovetenskapligt centrum.
    Morin, Magnus
    Linköpings universitet, Tekniska högskolan. Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory.
    Jenvald, Johan
    Linköpings universitet, Tekniska högskolan. Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory.
    Gursky, Elin
    Eriksson, Henrik
    Linköpings universitet, Tekniska högskolan. Linköpings universitet, Institutionen för datavetenskap, MDALAB - Human Computer Interfaces.
    Dealing with ecological fallacy in preparations for influenza pandemics: Use of a flexible environment for adaptation of simulations to household structures in local contexts2007Inngår i: MedINFO 2007,2007, 2007Konferansepaper (Fagfellevurdert)
    Abstract [en]

      

  • 34.
    Vimarlund, Vivian
    et al.
    Linköpings universitet, Institutionen för datavetenskap, EISLAB - Economic Information Systems. Linköpings universitet, Tekniska högskolan.
    Hägglund, Sture
    Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory. Linköpings universitet, Tekniska högskolan.
    Communicating in the Home. A research Agenda for the Emerging Area of Home Informatics2003Inngår i: Proc of the 10th International Conference on Human Computer Interaction (HCII2003), 2003Konferansepaper (Annet vitenskapelig)
  • 35.
    Wallgren, Lillemor
    et al.
    Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory. Linköpings universitet, Tekniska högskolan.
    Hägglund, Sture
    Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory. Linköpings universitet, Tekniska högskolan.
    The Industry Doctoral Student: An educational challenge for academia and industry2002Konferansepaper (Annet vitenskapelig)
  • 36.
    Woltjer, Rogier
    et al.
    Linköpings universitet, Tekniska högskolan. Linköpings universitet, Institutionen för konstruktions- och produktionsteknik, Industriell arbetsvetenskap.
    McGee, Kevin
    Linköpings universitet, Tekniska högskolan. Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory.
    A Joint Subsumption Architecture as a Framework to Address Dynamic Human-Machine Function Allocation2004Inngår i: SIMsafe2004,2004, 2004Konferansepaper (Fagfellevurdert)
    Abstract [en]

    The various models and simulations of automobile driving that have been suggested over time have differential explanatory and predictive power. Some address the processes within the driver, others have the joint system of driver and car as a unit of analysis. One of the particular limitations that is not well-addressed in these models is the prospect of semi-autonomy that currently emerges when technology enables the car to take over parts of the driving task. The utility of combined human-machine subsumption architectures in semi-autonomous wheelchair control suggests that the joint subsumption architecture has the potential to address the issue of semi-autonomy in motor vehicles generally. In order to address semi-autonomy in simulated driving, we have explored a joint subsumption model in a 2D top-down view driving simulation in which the human controller is a layer in a subsumption control architecture, extended with a behaviour coordination mechanism that combines simple command fusion with priority-based arbitration. Joint human-machine subsumption seems to be a useful architecture to conduct research concerning semi-autonomy. Several possibilities for future research are sketched.

  • 37.
    Zhai, Shumin
    et al.
    IBM Almaden Research Center.
    Kristensson, Per-Ola
    Linköpings universitet, Tekniska högskolan. Linköpings universitet, Institutionen för datavetenskap, ASLAB - Application Systems Laboratory.
    Smith, Barton
    IBM Almaden Research Center.
    In search of effective text input interfaces for off the desktop computing2004Inngår i: Human Computer Interaction Consortium Winter Workshop,2004, 2004Konferansepaper (Fagfellevurdert)
1 - 37 of 37
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