Open this publication in new window or tab >>2023 (English)In: Postdigital Science and Education, ISSN 2524-485X, Vol. 6, p. 321-341Article in journal (Refereed) Published
Abstract [en]
This article explores the complex challenges of co-designing an AI- and learning analytics (LA)-integrated learning management system (LMS). While co-design has been proposed as a human-centred design approach for scaling AI and LA adoption, our understanding of how these design processes play out in real-life settings remains limited. This study is based on ethnographic fieldwork in primary and secondary schools and employs a relational materialist approach to trace, visualise, and analyse the increasingly complex and transformative relations between a growing number of actors. The findings shed light on the intricate ecosystem in which AI and LA are being introduced and on the marketisation of K-12 education. Instead of following a rational and sequential approach that can be easily executed, the co-design process emerged as a series of events, shifting from solely generating ideas with teachers to integrating and commercialising the LMS into a school market with an already high prevalence of educational technology (EdTech). AI and LA in education, co-design and data-driven schooling served as negotiating ideas, boundary objects, which maintained connectivity between actors, despite limited AI and LA implementation and the development of a stand-alone app. Even though teachers and students were actively involved in the design decisions, the co-design process did not lead to extensive adoption of the LMS nor did it sufficiently address the ethical issues related to the unrestricted collection of student data.
Keywords
Actor-network theory · AI in K-12 · Boundary objects · Co-design · Human-centred design · Learning analytics · Networks · Relationism
National Category
Pedagogical Work
Identifiers
urn:nbn:se:liu:diva-197678 (URN)10.1007/s42438-023-00417-5 (DOI)
Funder
Linköpings universitet
2023-09-062023-09-062024-12-17