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  • 1.
    Andersson Granberg, Tobias
    et al.
    Linköping University, Department of Science and Technology. Linköping University, The Institute of Technology.
    Stenberg, Rebecca
    Linköping University, Department of Management and Engineering, Business Administration. Linköping University, Faculty of Arts and Sciences.
    Johansson, Lars
    Linköping University, Department of Management and Engineering. Linköping University, Faculty of Arts and Sciences.
    Bång, Magnus
    Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces. Linköping University, The Institute of Technology.
    Kaspersson, Thomas
    Linköping University, Department of Computer and Information Science. Linköping University, Faculty of Arts and Sciences.
    Jonsson, Sandra
    Linköping University, Department of Computer and Information Science. Linköping University, Faculty of Arts and Sciences.
    Nilsson, Lisa
    Linköping University, Department of Computer and Information Science. Linköping University, Faculty of Arts and Sciences.
    Tåla: Trygghetsskapande åtgärder för landsbygden2010Report (Other academic)
    Abstract [sv]

    I april 2010 gav regeringen i uppdrag till Myndigheten för samhällsskydd och beredskap (MSB) att i ett projekt öka säkerheten på landsbygden genom nya former för räddning och respons. Inom ramen för ovanstående uppdrag, vilket benämns ”Samhällsviktig samverkan i landsbygd” har CARER – Centrum för respons- och räddningssystem – vid Linköpings universitet fått i uppdrag av MSB att inventera vilka behov och resurser för säkerhet och trygghet som existerar på lands- och glesbygd, samt undersöka vilka andra projekt och initiativ som föregått detta, nationellt och internationellt. CARERs projekt, som görs inom ramen för regeringsuppdraget, benämns Trygghetshöjande åtgärder för landsbygden (TÅLA).

    TÅLA har genomförts som fyra sammanhängande delstudier där de två första delstudierna använder kvalitativ metodik, främst intervjuer, och syftar till att skapa en förståelse för den upplevda tryggheten på lands- och glesbygden, samt utröna vad den består i och hur den kan stärkas. Delstudie 3 syftar till att kvantitativt uttrycka behov och resurser för säkerhet och trygghet på landsoch glesbygd genom ett urval av indikatorer. Delstudie 4 syftar till att ge en överblick över tidigare forskning och utveckling på området.

    Några generella slutsatser som kan dras från TÅLA-projektets olika delstudier är att det finns en god medvetenhet hos boende i land- och glesbygd för att det kan ta tid innan hjälp kan fås ifrån de traditionella räddningssystemen (som till exempel polis eller räddningstjänst), ett faktum som också kan bekräftas numerärt. Vissa indikatorer tyder dessutom på att boende på lands- och glesbygden är mer drabbade av olyckor än boende i tätort, vilket ger ett ökat behov av de aktuella resurserna. Detta har lett till att nya typer av lösningar har utvecklats, oftast av de boende, för att bistå vid olyckor, många baserade på självhjälp och frivillighet.

    Tydligt är också att trygghet omfattar mer än bara blåljusverksamheter och stöd från det allmänna. Här inkluderas också behov som el, vatten och möjligheten att handla mat. En stor del av den upplevda tryggheten hos befolkningen kommer från det sociala nätverk som finns i respektive by. Möjligheter till kommunikation är centralt och det är när individen är ensam utan möjlighet till kontakt med omvärlden som den största otryggheten infinner sig.

    Det framkom under projektet flera exempel på samverkan och de som medverkar framhåller vikten av att känna varandra innan insatsen, för att bästa möjliga resultat ska uppnås. Såväl de båda kvalitativa studierna som kunskapsöversikten pekar på att en trolig väg till framgång för en ökad säkerhet och trygghet på landsbygden bygger på att de lokala resurserna och strukturerna nyttjas i samverkan med de traditionella räddningsresurserna. Detta innebär att det bör vara möjligt att stärka dels de boendes möjligheter att hjälpa sig själva och att hjälpa varandra, men också att nyttja organisationer som idag inte tillhör blåljusmyndigheterna för att i samverkan med räddningstjänsten, sjukvården och polisen kunna bistå vid olyckor, akuta sjukdomsförlopp och andra relevanta händelser. Viktigt att beakta i detta sammanhang är då att använda de befintliga strukturer som existerar bland såväl boende som olika organisationer, för att på bästa sätt kunna dra nytta av den lokala kunskap, de resurser och det engagemang som existerar.

  • 2.
    Bang, Magnus
    et al.
    Linköping University, Department of Computer and Information Science. Linköping University, The Institute of Technology. Department of Computer and Information Science, Linkoping University, Sweden.
    Svahn, Mattias
    Stockholm School of Economics, Centre for Media and Economic Psychology, Sweden.
    Gustafsson, Anton
    Energy Design Studio, Interactive Institute, Sweden.
    Persuasive design of a mobile energy conservation game with direct feedback and social cues in Breaking New Ground: Innovation in Games, Play, Practice and Theory - Proceedings of DiGRA 2009, vol , issue , pp2009In: Breaking New Ground: Innovation in Games, Play, Practice and Theory - Proceedings of DiGRA 2009, 2009Conference paper (Refereed)
    Abstract [en]

    Pervasive gaming has the potential of transforming the home into a persuasive environment in which the user can learn about appliances and their electricity consumption. Power Explorer is a mobile game with a special sensing approach that provides real-time electricity measurements and feedback when the user switches on and off devices in the home. The game was developed based on persuasive principles to provide an engaging means to learn about energy with positive and negative feedback and social feedback from peers on real energy actions in the home. We present the design and rationale of this game and discuss how pervasive games can be viewed from a persuasive and learning point of view. © 2009 Authors and Digital Games Research Association (DiGRA).

  • 3.
    Berglund, Aseel
    et al.
    Linköping University, Department of Computer and Information Science, ASELAB - Applied Software Engineering Lab. Linköping University, The Institute of Technology.
    Berglund, Erik
    Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces. Linköping University, The Institute of Technology.
    Larsson, Anders
    Linköping University, Department of Computer and Information Science. Linköping University, The Institute of Technology.
    Bång, Magnus
    Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces. Linköping University, The Institute of Technology.
    The Paper Remote: An Augmented TV Guide and Remote Control2005In: Universal Access in the Information Society (UAIS), ISSN 1615-5289, Vol. 4, no 4, p. 300-327Article in journal (Refereed)
    Abstract [en]

    The television (TV) is one of the most common entertainment devices in homes. Searching and finding TV programs is a common task and using TV guides is one way of performing this. This paper presents three studies that are focused on examining audiences’ TV habits and TV guide usage, evaluating a new concept based on linking paper and pen with TV technology, and studying the audiences’ attitudes toward and anticipated interest in the future guide. The results of our first study emphasize the value of using paper based TV guides and also identify the deficiencies. We also found indications that the advantages and disadvantages of paper-based TV guides are related to the physical properties of paper. Thus, we suggest a solution that uses digital pen and paper technology to offer a new interaction method for TV. A research system “Paper Remote”, is developed and used in the two subsequent studies. Viewers tick designated areas on the paper-based guide to perform actions such as channel switching. However, this solution is not a substitute for the remote control device. We argue that these user studies on linking digital paper to the TV for everyday information navigation illuminate the possibilities of providing innovative solutions also for home information systems also.

  • 4.
    Berglund, Erik
    et al.
    Linköping University, Department of Computer and Information Science, ASLAB - Application Systems Laboratory. Linköping University, The Institute of Technology.
    Bång, Magnus
    Linköping University, Department of Computer and Information Science, ASLAB - Application Systems Laboratory. Linköping University, The Institute of Technology.
    Requirements for Distributed User-Interfaces in Ubiquitous Computing Networks2002In: Proceedings of First International Conference on Mobile and Ubiquitous Multimedia (MUM2002), Oulu: Oulu , 2002, p. 99-Conference paper (Refereed)
  • 5.
    Broms, Loove
    et al.
    Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces. Linköping University, The Institute of Technology.
    Bång, Magnus
    Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces. Linköping University, The Institute of Technology.
    Ilstedt Hejlm, Sara
    Product and Service Design, Kungliga Tekniska Högskolan, Stockholm.
    Persuasive Engagement: Exploiting lifestyle as a driving force to promoteenergy-aware use patterns and behaviours2008Conference paper (Other academic)
    Abstract [en]

    Electricity consumption has been rising significantly in the western world the last decades and this affect the environment negatively. Efficient use and more energy conservative usage patterns could be ways to approach this problem. However, electricity has for a long time actively been hidden away and it is rarely thought of unless it ceases to exist. From the perspective of critical design, we have been working to find methods to visualise electricity and electricity consumption in everyday life to promote environmentally positive behavioural change. In this paper, we are looking at how aspects of lifestyles can be used in design as central driving forces that could lead to changed behaviour. Attempts to promote behavioural changes related to energy consumption might be successfully carried out when people are offered desirable alternatives that are engaging and that do not impose a perceived extra burden in their everyday life. This argument is exemplified through two design concepts, the AWARE Laundry Lamp and the Energy Plant, which are examples on how to increase people’s energy awareness and offer them means for reducing their energy consumption in the home. Both prototypes are inspired by current trends in lifestyle as well as actual observed user behaviour.

  • 6.
    Broms, Loove
    et al.
    Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces. Linköping University, The Institute of Technology.
    Ehrnberger, Karin
    Maskinkonstruktion, Kungliga Tekniska Högskolan, Stocholm.
    Ilstedt Hejlm, Sara
    Product and Service Design, Kungliga Tekniska Högskolan, Stockholm.
    Bång, Magnus
    Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces. Linköping University, The Institute of Technology.
    The Energy AWARE Clock: Incorporating Electricity Use in the Social Interactions of Everyday Life2009In: Proceedings of the 6th International Symposium on Environmentally Conscious Design andInverse Manufacturing (EcoDesign 2009), 2009Conference paper (Other academic)
    Abstract [en]

    New interfaces to the energy system can facilitate changes of habits and provide means to control the household’s use of energy. In this paper, we look at energy use and such interfaces in the home from a socio-technical perspective. We describe how interviews and user observations can be used in combination with the theory of domestication to inform and inspire the design of interfaces to the energy system. As a result of our approach, we present the Energy AWARE Clock, an example of a new type of electricity meter that challenges the norm of how the electricity system is typically represented in the home. The Energy AWARE Clock makes use of a clock metaphor to vi sualise electricity-use in relation to time in everyday life. Energy-awareness products always challenge domestic social patterns and it is important to consider these aspects in the design process to find successful solutions for the future.

  • 7.
    Broms, Loove
    et al.
    Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces. Linköping University, The Institute of Technology.
    Katzeff, Cecilia
    Interactive Institute, Kista, Sweden.
    Bång, Magnus
    Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces. Linköping University, The Institute of Technology.
    Nyblom, Åsa
    School of Architecture and the Built Environment, Kungliga Tekniska Högskolan, Stockholm.
    Ilstedt Hjelm, Sara
    Product and Service Design, Kungliga Tekniska Högskolan, Stockholm.
    Ehrnberger, Karin
    Maskinkonstruktion, Kungliga Tekniska Högskolan, Stocholm.
    Coffee Maker Patterns and the Design of Energy Feedback Artefacts2010Conference paper (Other academic)
    Abstract [en]

    Smart electricity meters and home displays are being installed in people’s homes with the assumption that households will make the necessary efforts to reduce their electricity consumption. However, present solutions do not sufficiently account for the social implications of design. There is a potential for greater savings if we can better understand how such designs affect behaviour. In this paper, we describe our design of an energy awareness artefact – the Energy AWARE Clock – and discuss it in relation to behavioural processes in the home. A user study is carried out to study the deployment of the prototype in real domestic contexts for three months. Results indicate that the Energy AWARE Clock played a significant role in drawing households’ attention to their electricity use. It became a natural part of the house hold and conceptions of electricity became naturalized into informants’ everyday language.

  • 8.
    Bång, Magnus
    Linköping University, The Institute of Technology. Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces.
    A Ubiquitous Computing Approach to Support Safe Routines in an Emergency Room.2004In: the Second International Conference on IT in Healthcare ITHC 2004,2004, Portland,OR,USA: OHSU , 2004Conference paper (Refereed)
  • 9.
    Bång, Magnus
    Linköping University, Department of Computer and Information Science. Linköping University, The Institute of Technology.
    Computing at the speed of paper: ubiquitous computing environments for healthcare professionals2004Doctoral thesis, comprehensive summary (Other academic)
    Abstract [en]

    Despite the introduction of computers in most work environments, the anticipated paperless workplace has not yet emerged. Research has documented that material objects are essential in the organization of thought and that they support everyday collaborative processes performed by staff members. However, modern desktop computing systems with abstract graphical user interfaces fail to support the tangible dimension. This work presents a novel approach to clinical computing that goes beyond the traditional user-interface paradigm and relieves clinicians of the burden of the mouse and keyboard.

    The activities of people working in an emergency room were examined empirically to ascertain how clinicians use real paper objects. The results showed that the professionals arranged their workplaces and created material structures that increased cognitive and collaborative performance. Essential factors in these strategies were the availability of physical tools such as paper-based patient records and forms that could be spatially positioned to constitute reminders and direct the attention of the team, and to form shared displays of the work situation.

    NOSTOS is an experimental ubiquitous computing environment for co-located healthcare teams. In this system, several interaction devices, including paper-based interfaces, digital pens, walk-up displays, and a digital desk, form a workspace that seamlessly blends virtual and physical objects. The objective of the design was to enhance familiar workplace tools to function as user interfaces to the computer in order to retain established cognitive and collaborative routines.

    A study was also conducted to compare the tangible interaction model for clinical computing with a traditional computer-based patient record system with a graphical user interface. The analysis suggests that, in ordinary clinical environments, cognitive and collaborative strategies are better supported by the tangible augmented paper approach and a digital desk than the traditional desktop computing method with its graphical user interfaces. In conclusion, the present findings indicate that tangible paper-based user interfaces and basic augmented environments will prove to be successful in future clinical workplaces.

    List of papers
    1. Groupware for case management and inter-organizational collaboration: the virtual rehabilitation team
    Open this publication in new window or tab >>Groupware for case management and inter-organizational collaboration: the virtual rehabilitation team
    2001 (English)In: Studies in Health Technology and Informatics, Volume 84: MEDINFO 2001 / [ed] V.L. Patel, R. Rogers, R. Haux, 2001, p. 3-7Conference paper, Published paper (Refereed)
    Abstract [en]

    This paper presents LINDA, a prototype system designed to support virtual rehabilitation teams. LINDA enables professionals from different welfare-state agencies to collaborate in case management. Our approach to supporting teamwork involves the sharing of minimal case sets across organizational borders needed to provide a shared situation assessment among team members. The system provides a shared workspace for the team; a lightweight client-database, visualization of case histories and plans, and means to communicate effectively in the team using yellow sticker-notes. We present LINDA and discuss how we approached the problem to design groupware to support work under changing and uncertain conditions.

    National Category
    Engineering and Technology
    Identifiers
    urn:nbn:se:liu:diva-60333 (URN)10.3233/978-1-60750-928-8-3 (DOI)978-1-58603-194-7 (ISBN)
    Conference
    10th World Congress on Medical Informatics, 2001, September 2-5, London, England
    Available from: 2010-10-11 Created: 2010-10-11 Last updated: 2013-09-05
    2. Supporting cognition in inter-organizational collaborative systems
    Open this publication in new window or tab >>Supporting cognition in inter-organizational collaborative systems
    2002 (English)In: Proceedings of the Fifth International Conference on the Design of Cooperative Systems, 2002, p. 14-17Conference paper, Published paper (Refereed)
    Abstract [en]

    LINDA is a tool designed to support inter-organizational collaboration in small health-service teams. We approached the design of LINDA by examining how clinicians worked with documents, markers, and other physical objects in an emergency room. We found that spatial arrangements of patient folders on a desk supported workplace cognition and collaboration in several ways. In the design of LINDA, we tried to capture some of the supporting cognitive properties of the physical collaborative system. For example, virtual case files can be arranged spatially on a desktop, sticker-notes can be glued onto different parts of the system, and annotations can be made on forms. We discuss how we approached the problem of designing a system that allows users to form their own flexible coordination mechanisms to support cognition and collaboration.

    National Category
    Computer Sciences
    Identifiers
    urn:nbn:se:liu:diva-60326 (URN)
    Conference
    5th International Conference on the Design of Cooperative Systems, 2002 June 4-7, Saint Raphaël, France
    Available from: 2010-10-11 Created: 2010-10-11 Last updated: 2018-01-12
    3. Cognitive tools in medical teamwork: the spatial arrangement of patient records
    Open this publication in new window or tab >>Cognitive tools in medical teamwork: the spatial arrangement of patient records
    2003 (English)In: Methods of Information in Medicine, ISSN 0026-1270, Vol. 42, no 4, p. 331-336Article in journal (Refereed) Published
    Abstract [en]

    Objectives: As a preliminary for the design of Computer- Based Patient Records, the aim of this paper is to build an understanding of the roles physical artifacts like paper-based patient records play in support-ing cognition and collaboration in the healthcare settings. Method: A small ethnographically-informed study was conducted in the emergency room at a 250-bed hospital in Sweden from the perspective of Distributed Cognition. Results: To track work-in-progress, clinicians placed patient records on a desk to form a shared public display that represented the current problem state for the health-care team. The results of the study suggest that the patient records and other physical artifacts are used by clinicians in different ways to form cognitive tools that offload memory tasks and support joint attention and collaboration. Conclusion: To design Computer-Based Patient Records that more appropriately support cognition and teamwork, it is important to investigate how clinicians make use of the paper-based patient records. Practitioners take advantage of existing tools frequently to deal with cognitively demanding tasks and collaboration issues.

    Keywords
    Distributed Cognition, Cognitive artifacts, information systems design, computer-based patient records, cooperative work
    National Category
    Computer Sciences
    Identifiers
    urn:nbn:se:liu:diva-23119 (URN)14534630 (PubMedID)2516 (Local ID)2516 (Archive number)2516 (OAI)
    Available from: 2009-10-07 Created: 2009-10-07 Last updated: 2018-01-13
    4. NOSTOS: a paper-based ubiquitous computing healthcare environment to support data capture and collaboration
    Open this publication in new window or tab >>NOSTOS: a paper-based ubiquitous computing healthcare environment to support data capture and collaboration
    2003 (English)In: AMIA Annual Symposium Proceedings, Volume 2003;  2003, 2003, p. 46-50Conference paper, Published paper (Refereed)
    Abstract [en]

    In this paper, we present a new approach to clinical workplace computerization that departs from the window–based user interface paradigm. NOSTOS is an experimental computer–augmented work environment designed to support data capture and teamwork in an emergency room. NOSTOS combines multiple technologies, such as digital pens, walk–up displays, headsets, a smart desk, and sensors to enhance an existing paper–based practice with computer power. The physical interfaces allow clinicians to retain mobile paper–based collaborative routines and still benefit from computer technology. The requirements for the system were elicited from situated workplace studies. We discuss the advantages and disadvantages of augmenting a paper–based clinical work environment.

    National Category
    Engineering and Technology
    Identifiers
    urn:nbn:se:liu:diva-60321 (URN)14728131 (PubMedID)
    Conference
    2003 AMIA Annual Symposium, 2003 Nov 8-12, Washington DC, USA
    Available from: 2010-10-11 Created: 2010-10-11 Last updated: 2013-01-10
    5. Design requirements for ubiquitous computing environments for healthcare professionals
    Open this publication in new window or tab >>Design requirements for ubiquitous computing environments for healthcare professionals
    2004 (English)In: Studies in Health Technology and Informatics, Volume 107: MEDINFO 2004, San Francisco: AMIA , 2004, p. 1416-1420Conference paper, Published paper (Refereed)
    Abstract [en]

    Ubiquitous computing environments can support clinical administrative routines in new ways. The aim of such computing approaches is to enhance routine physical work, thus it is important to identify specific design requirements. We studied healthcare professionals in an emergency room and developed the computer-augmented environment NOSTOS to support teamwork in that setting. NOSTOS uses digital pens and paper-based media as the primary input interface for data capture and as a means of controlling the system. NOSTOS also includes a digital desk, walk-up displays, and sensor technology that allow the system to track documents and activities in the workplace. We propose a set of requirements and discuss the value of tangible user interfaces for healthcare personnel. Our results suggest that the key requirements are flexibility in terms of system usage and seamless integration between digital and physical components. We also discuss how ubiquitous computing approaches like NOSTOS can be beneficial in the medical workplace.

    Place, publisher, year, edition, pages
    San Francisco: AMIA, 2004
    National Category
    Computer Sciences
    Identifiers
    urn:nbn:se:liu:diva-23117 (URN)10.3233/978-1-60750-949-3-1416 (DOI)2514 (Local ID)978-1-58603-444-3 (ISBN)2514 (Archive number)2514 (OAI)
    Conference
    11th World Congress on Medical Informatics. MEDINFO 2004. 2004 September 2-5, San Fransisco, USA
    Available from: 2009-10-07 Created: 2009-10-07 Last updated: 2018-01-13
  • 10.
    Bång, Magnus
    et al.
    Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces. Linköping University, The Institute of Technology.
    Arvola, Mattias
    Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces. Linköping University, The Institute of Technology.
    Cognitive ergonomics of digital desks for healthcare teams: A set of interaction techniques2007In: Work with Computer Systems, Stockholm, May 21-24, 2007, 2007Conference paper (Other academic)
    Abstract [en]

    The clinician workstation and electronic medial record software (EMR) have been criticised on several accounts. The terminal with its single keyboard, mouse and small display is developed solely for one person work and this setup makes it impractical for multiple data input and for face-to-face collaboration which is so common in clinical environments.

  • 11.
    Bång, Magnus
    et al.
    Linköping University, Department of Computer and Information Science, ASLAB - Application Systems Laboratory. Linköping University, The Institute of Technology.
    Berglund, Erik
    Linköping University, Department of Computer and Information Science, ASLAB - Application Systems Laboratory. Linköping University, The Institute of Technology.
    Larsson, Anders
    Linköping University, Department of Computer and Information Science, ASLAB - Application Systems Laboratory. Linköping University, The Institute of Technology.
    A Paper-Based Ubiquitous Computing Heathcare Environment2002Conference paper (Other academic)
  • 12.
    Bång, Magnus
    et al.
    Linköping University, The Institute of Technology. Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces.
    Eriksson, Henrik
    Linköping University, The Institute of Technology. Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces.
    Lindqvist, K
    Timpka, Toomas
    Linköping University, Faculty of Health Sciences. Linköping University, Department of Medicine and Health Sciences, Division of Preventive and Social Medicine and Public Health Science. Östergötlands Läns Landsting, FHVC - Folkhälsovetenskapligt centrum.
    An approach to context-sensitive medical applications1999In: JAMIA Journal of the American Medical Informatics Association, ISSN 1067-5027, E-ISSN 1527-974X, p. 1017-1017Conference paper (Other academic)
  • 13.
    Bång, Magnus
    et al.
    Linköping University, Department of Computer and Information Science. Linköping University, The Institute of Technology.
    Eriksson, Henrik
    Linköping University, Department of Computer and Information Science. Linköping University, The Institute of Technology.
    Timpka, Toomas
    Linköping University, Department of Computer and Information Science. Linköping University, The Institute of Technology.
    Supporting cognition in inter-organizational collaborative systems2002In: Proceedings of the Fifth International Conference on the Design of Cooperative Systems, 2002, p. 14-17Conference paper (Refereed)
    Abstract [en]

    LINDA is a tool designed to support inter-organizational collaboration in small health-service teams. We approached the design of LINDA by examining how clinicians worked with documents, markers, and other physical objects in an emergency room. We found that spatial arrangements of patient folders on a desk supported workplace cognition and collaboration in several ways. In the design of LINDA, we tried to capture some of the supporting cognitive properties of the physical collaborative system. For example, virtual case files can be arranged spatially on a desktop, sticker-notes can be glued onto different parts of the system, and annotations can be made on forms. We discuss how we approached the problem of designing a system that allows users to form their own flexible coordination mechanisms to support cognition and collaboration.

  • 14.
    Bång, Magnus
    et al.
    Linköping University, Department of Computer and Information Science. Linköping University, The Institute of Technology.
    Hagdahl, Anneli
    Linköping University, Department of Computer and Information Science. Linköping University, The Institute of Technology.
    Eriksson, Henrik
    Linköping University, Department of Computer and Information Science. Linköping University, The Institute of Technology.
    Timpka, Toomas
    Linköping University, Department of Computer and Information Science. Linköping University, The Institute of Technology.
    Groupware for case management and inter-organizational collaboration: the virtual rehabilitation team2001In: Studies in Health Technology and Informatics, Volume 84: MEDINFO 2001 / [ed] V.L. Patel, R. Rogers, R. Haux, 2001, p. 3-7Conference paper (Refereed)
    Abstract [en]

    This paper presents LINDA, a prototype system designed to support virtual rehabilitation teams. LINDA enables professionals from different welfare-state agencies to collaborate in case management. Our approach to supporting teamwork involves the sharing of minimal case sets across organizational borders needed to provide a shared situation assessment among team members. The system provides a shared workspace for the team; a lightweight client-database, visualization of case histories and plans, and means to communicate effectively in the team using yellow sticker-notes. We present LINDA and discuss how we approached the problem to design groupware to support work under changing and uncertain conditions.

  • 15.
    Bång, Magnus
    et al.
    Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces. Linköping University, The Institute of Technology.
    Larsson, Anders
    Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces. Linköping University, The Institute of Technology.
    Berglund, Erik
    Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces. Linköping University, The Institute of Technology.
    Eriksson, Henrik
    Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces. Linköping University, The Institute of Technology.
    Distributed user interfaces for clinical ubiquitous computing applications2005In: International Journal of Medical Informatics, ISSN 1386-5056, E-ISSN 1872-8243, Vol. 74, no 7-8, p. 545-551Article in journal (Refereed)
    Abstract [en]

    Objectives: Ubiquitous computing with multiple interaction devices requires new interface models that support user-specific modifications to applications and facilitate the fast development of active workspaces.

    Methods: We have developed NOSTOS, a computer-augmented work environment for clinical personnel to explore new user interface paradigms for ubiquitous computing. NOSTOS uses several devices such as digital pens, an active desk, and walk-up displays that allow the system to track documents and activities in the workplace.

    Results: We present the distributed user interface (DUI) model that allows standalone applications to distribute their user interface components to several devices dynamically at run-time. This mechanism permit clinicians to develop their own user interfaces and forms to clinical information systems to match their specific needs. We discuss the underlying technical concepts of DUIs and show how service discovery, component distribution, events and layout management are dealt with in the NOSTOS system.

    Conclusion: Our results suggest that DUIs - and similar network-based user interfaces - will be a prerequisite of future mobile user interfaces and essential to develop clinical multi-device environments. © 2005 Elsevier Ireland Ltd. All rights reserved.

  • 16.
    Bång, Magnus
    et al.
    Linköping University, Department of Computer and Information Science. Linköping University, The Institute of Technology.
    Larsson, Anders
    Linköping University, Department of Computer and Information Science. Linköping University, The Institute of Technology.
    Eriksson, Henrik
    Linköping University, Department of Computer and Information Science. Linköping University, The Institute of Technology.
    Design requirements for ubiquitous computing environments for healthcare professionals2004In: Studies in Health Technology and Informatics, Volume 107: MEDINFO 2004, San Francisco: AMIA , 2004, p. 1416-1420Conference paper (Refereed)
    Abstract [en]

    Ubiquitous computing environments can support clinical administrative routines in new ways. The aim of such computing approaches is to enhance routine physical work, thus it is important to identify specific design requirements. We studied healthcare professionals in an emergency room and developed the computer-augmented environment NOSTOS to support teamwork in that setting. NOSTOS uses digital pens and paper-based media as the primary input interface for data capture and as a means of controlling the system. NOSTOS also includes a digital desk, walk-up displays, and sensor technology that allow the system to track documents and activities in the workplace. We propose a set of requirements and discuss the value of tangible user interfaces for healthcare personnel. Our results suggest that the key requirements are flexibility in terms of system usage and seamless integration between digital and physical components. We also discuss how ubiquitous computing approaches like NOSTOS can be beneficial in the medical workplace.

  • 17.
    Bång, Magnus
    et al.
    Linköping University, Department of Computer and Information Science. Linköping University, The Institute of Technology.
    Larsson, Anders
    Linköping University, Department of Computer and Information Science. Linköping University, The Institute of Technology.
    Eriksson, Henrik
    Linköping University, Department of Computer and Information Science. Linköping University, The Institute of Technology.
    NOSTOS: a paper-based ubiquitous computing healthcare environment to support data capture and collaboration2003In: AMIA Annual Symposium Proceedings, Volume 2003;  2003, 2003, p. 46-50Conference paper (Refereed)
    Abstract [en]

    In this paper, we present a new approach to clinical workplace computerization that departs from the window–based user interface paradigm. NOSTOS is an experimental computer–augmented work environment designed to support data capture and teamwork in an emergency room. NOSTOS combines multiple technologies, such as digital pens, walk–up displays, headsets, a smart desk, and sensors to enhance an existing paper–based practice with computer power. The physical interfaces allow clinicians to retain mobile paper–based collaborative routines and still benefit from computer technology. The requirements for the system were elicited from situated workplace studies. We discuss the advantages and disadvantages of augmenting a paper–based clinical work environment.

  • 18.
    Bång, Magnus
    et al.
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, The Institute of Technology.
    Prytz, Erik
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, The Institute of Technology.
    Rybing, Jonas
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, The Institute of Technology.
    Timpka, Toomas
    Linköping University, Department of Medical and Health Sciences, Division of Community Medicine. Linköping University, Faculty of Health Sciences. Östergötlands Läns Landsting, Center for Health and Developmental Care, Center for Public Health.
    Cognitive design of a digital desk for the emergency room setting2014In: 2014 AMIA Annual Symposium / [ed] Westra, Bonnie L, Oxford University Press, 2014Conference paper (Refereed)
  • 19.
    Bång, Magnus
    et al.
    Linköping University, Department of Computer and Information Science. Linköping University, The Institute of Technology.
    Ragnemalm, Eva L.Linköping University, Department of Computer and Information Science. Linköping University, The Institute of Technology.
    Persuasive Technology: Design for Health and Safety: 7th International Conference on Persuasive Technology, PERSUASIVE 2012, Linköping, Sweden, June 6-8, 2012. Proceedings2012Conference proceedings (editor) (Refereed)
    Abstract [en]

    This book constitutes the proceedings of the 7th International Conference on Persuasive Technology, PERSUASIVE 2012, held in Linköping, Sweden, in June 2012. The 21 full papers presented together with 5 short papers were carefully reviewed and selected from numerous submissions. In addition three keynote papers are included in this volume. The papers cover the typical fields of persuasive technology, such as health, safety and education.

  • 20.
    Bång, Magnus
    et al.
    Linköping University, Department of Computer and Information Science. Linköping University, The Institute of Technology.
    Timpka, Toomas
    Linköping University, Department of Computer and Information Science. Linköping University, The Institute of Technology.
    Cognitive tools in medical teamwork: the spatial arrangement of patient records2003In: Methods of Information in Medicine, ISSN 0026-1270, Vol. 42, no 4, p. 331-336Article in journal (Refereed)
    Abstract [en]

    Objectives: As a preliminary for the design of Computer- Based Patient Records, the aim of this paper is to build an understanding of the roles physical artifacts like paper-based patient records play in support-ing cognition and collaboration in the healthcare settings. Method: A small ethnographically-informed study was conducted in the emergency room at a 250-bed hospital in Sweden from the perspective of Distributed Cognition. Results: To track work-in-progress, clinicians placed patient records on a desk to form a shared public display that represented the current problem state for the health-care team. The results of the study suggest that the patient records and other physical artifacts are used by clinicians in different ways to form cognitive tools that offload memory tasks and support joint attention and collaboration. Conclusion: To design Computer-Based Patient Records that more appropriately support cognition and teamwork, it is important to investigate how clinicians make use of the paper-based patient records. Practitioners take advantage of existing tools frequently to deal with cognitively demanding tasks and collaboration issues.

  • 21.
    Bång, Magnus
    et al.
    Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces. Linköping University, The Institute of Technology.
    Timpka, Toomas
    Linköping University, Department of Medicine and Health Sciences, Division of Preventive and Social Medicine and Public Health Science. Linköping University, Faculty of Health Sciences. Östergötlands Läns Landsting, Centre for Public Health Sciences.
    Ubiquitous computing to support co-located clinical teams: Using the semiotics of physical objects in system design2007In: International Journal of Medical Informatics, ISSN 1386-5056, E-ISSN 1872-8243, Vol. 76, no SUPPL. 1, p. 58-64Article in journal (Refereed)
    Abstract [en]

    Objectives: Co-located teams often use material objects to communicate messages in collaboration. Modern desktop computing systems with abstract graphical user interface (GUIs) fail to support this material dimension of inter-personal communication. The aim of this study is to investigate how tangible user interfaces can be used in computer systems to better support collaborative routines among co-located clinical teams. Methods: The semiotics of physical objects used in team collaboration was analyzed from data collected during 1 month of observations at an emergency room. The resulting set of communication patterns was used as a framework when designing an experimental system. Following the principles of augmented reality, physical objects were mapped into a physical user interface with the goal of maintaining the symbolic value of those objects. Results: NOSTOS is an experimental ubiquitous computing environment that takes advantage of interaction devices integrated into the traditional clinical environment, including digital pens, walk-up displays, and a digital desk. The design uses familiar workplace tools to function as user interfaces to the computer in order to exploit established cognitive and collaborative routines. Conclusion: Paper-based tangible user interfaces and digital desks are promising technologies for co-located clinical teams. A key issue that needs to be solved before employing such solutions in practice is associated with limited feedback from the passive paper interfaces. © 2006 Elsevier Ireland Ltd. All rights reserved.

  • 22.
    Bång, Magnus
    et al.
    Linköping University, The Institute of Technology. Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces.
    Timpka, Toomas
    Linköping University, Faculty of Health Sciences. Linköping University, Department of Department of Health and Society, Division of Preventive and Social Medicine and Public Health Science. Östergötlands Läns Landsting, Centre for Public Health Sciences, Centre for Public Health Sciences.
    Eriksson, Henrik
    Linköping University, The Institute of Technology. Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces.
    Holm, Einar
    Nordin, Conny
    Linköping University, Faculty of Health Sciences. Linköping University, Department of Neuroscience and Locomotion, Psychiatry. Östergötlands Läns Landsting, Local Health Care Services in Central Östergötland, Department of Psychiatry.
    Mobile phone computing for in-situ cognitive-behavioral therapy2007In: MedINFO 2007,2007, IOS Press, 2007, p. 1078-1082Conference paper (Refereed)
    Abstract [en]

    Cognitive behavioral therapy (CBT) for psychological disorders is becoming increasingly popular on the Internet. However when using this workstation approach, components such as training and learning relaxation skills, problem solving, exposure exercises, and sleep management guidance must be done in the domestic environment. This paper describes design concepts for providing spatially explicit CBT with mobile phones. We reviewed and analyzed a set of treatment manuals to distinguish elements of CBT that can be improved and supported using mobile phone applications. The key advantage of mobile computing support in CBT is that multimedia can be applied to record, scale, and label anxiety-provoking situations where the need arises, which helps the CBT clients formulate and convey their thoughts and feelings to relatives and friends, as well as to therapists at subsequent treatment sessions.

  • 23.
    Bång, Magnus
    et al.
    Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces. Linköping University, The Institute of Technology.
    Torstensson, Carin
    Interactive Institute, Eskilstuna, Sweden.
    Katzeff, Cecilia
    Interactive Institute, Eskilstuna, Sweden.
    The PowerHouse: A Persuasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption2006In: Persuasive Technology: First International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2006, Eindhoven, The Netherlands, May 18-19, 2006. Proceedings / [ed] Wijnand A. IJsselsteijn, Yvonne A. W. de Kort, Cees Midden, Berry Eggen, Elise van den Hoven, Springer Berlin/Heidelberg, 2006, p. 123-132Chapter in book (Refereed)
    Abstract [en]

      Persuasive technologies can be useful to modify behaviors related to energy usage. In this paper, we present the PowerHouse a computer game designed to influence behaviors associated with energy use and promote an energy-aware lifestyle among teenagers. This prototype game aims to influence a set of target activities in the home using several persuasive techniques. Employing the format of a reality TV show (docu soap), the game informs implicitly and explicitly about various energy-efficient actions. We discuss our overall game design and its advantages and disadvantages in relation to the methods we have employed in the game.

  • 24.
    Ekberg, Joakim
    et al.
    Linköping University, Faculty of Health Sciences. Linköping University, Department of Medicine and Health Sciences, Division of Preventive and Social Medicine and Public Health Science.
    Timpka, Toomas
    Linköping University, Faculty of Health Sciences. Linköping University, Department of Medicine and Health Sciences, Division of Preventive and Social Medicine and Public Health Science.
    Bång, Magnus
    Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces. Linköping University, The Institute of Technology.
    Fröberg, Anders
    Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces. Linköping University, The Institute of Technology.
    Halje, Karin
    Unga vuxna Clinic .
    Eriksson, Henrik
    Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces. Linköping University, The Institute of Technology.
    Cell phone-supported cognitive behavioural therapy for anxiety disorders: a protocol for effectiveness studies in frontline settings.2011In: BMC medical research methodology, ISSN 1471-2288, Vol. 11, p. 3-Article in journal (Refereed)
    Abstract [en]

    The resulting protocol (NCT01205191 at clinicaltrials.gov) for use in frontline clinical practice in which effectiveness, adherence, and the role of the therapists are analyzed, provides evidence for what are truly valuable cell phone-supported CBT treatments and guidance for the broader introduction of CBT in health services.

  • 25.
    Eriksson, Henrik
    et al.
    Linköping University, The Institute of Technology. Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces.
    Bång, Magnus
    Linköping University, The Institute of Technology. Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces.
    Towards document repositories based on semantic documents.2006In: Conference on Knowledge Management, I-KNOW 2006,2006, Graz, Austria: Graz University of Technology , 2006, p. 313-Conference paper (Refereed)
  • 26.
    Gyllensvärd, Magnus
    et al.
    Interactive Institute, Eskilstuna, Sweden.
    Gustavsson, Anton
    Interactive Institute, Eskilstuna, Sweden.
    Bång, Magnus
    Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces. Linköping University, The Institute of Technology.
    Visualizing Energy Consumption of Radiators2006In: Persuasive Technology: First International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2006, Eindhoven, The Netherlands, May 18-19, 2006. Proceedings / [ed] Wijnand A. IJsselsteijn, Yvonne A.W. de Kort, Cees Midden, Berry Eggen and Elise van den Hoven, Springer Berlin/Heidelberg, 2006, p. 167-170Chapter in book (Refereed)
    Abstract [en]

    Heating is a significant expenditure of many households today but the actual power consumption of the heating devices are seldom recognized. To help people understand and reflect upon their domestic energy consumption, we have designed an electrical radiator that emits heat entirely from light bulbs. This appliance responds to temperature changes in the room via sensors. The idea was to combine the product semantics of lamps and radiators and direct focus on the latter neglected product category. We argue that by re-designing domestic appliances adding means to visualize energy consumption in engaging and interesting ways it is possible to make energy utilization less abstract and easier to comprehend.

  • 27.
    Larsson, Anders
    et al.
    Linköping University, The Institute of Technology. Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces.
    Bång, Magnus
    Linköping University, The Institute of Technology. Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces.
    Berglund, Erik
    Linköping University, The Institute of Technology. Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces.
    ljungblad, sara
    Future labs Viktoriainstitutet.
    Håkansson, Maria
    Future labs Viktoriainstitutet.
    Holmquist, Lars-Erik
    Future labs Viktoriainstitutet.
    Augmenting paper-based work practice.2004In: UbiComp 2004,2004, 2004Conference paper (Refereed)
  • 28.
    Lind, Leili
    et al.
    Linköping University, Department of Biomedical Engineering, Medical Informatics. Linköping University, The Institute of Technology.
    Berglund, Aseel
    Saab Aerosystems, Linköping.
    Berglund, Erik
    Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces. Linköping University, The Institute of Technology.
    Bång, Magnus
    Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces. Linköping University, The Institute of Technology.
    Hägglund, Sture
    Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces. Linköping University, The Institute of Technology.
    Effortless data capture for ambient e-services with digital pen and paper technology2010In: Designing Solution-Based Ubiquitous and Pervasive Computing: New Issues and Trends / [ed] Fransisco Milton Mendes Neto, Pedro Fernandes Ribeiro Neto, Information Science Publishing/IGI Global , 2010, p. 24-43Chapter in book (Other academic)
    Abstract [en]

    In order to counteract the digital divide and to enable the society to reach all its citizens with various kinds of e-services, there is a need to develop access methods and terminal technologies suited also for groups with weak access to the Internet, not the least elderly and people needing care in their homes. In this chapter, the authors will describe technologies for using digital pen and paper as data input media for e-services and computing applications, refer a number of applications together with studies and evaluations of their usability, and finally comment upon future prospects for integrating digital pen and paper as an effortless technique for data capture, especially in order to counteract and diminish the digital divide. The use of digital pen and paper technologies is exemplified with applications demonstrating its appropriateness in home care for elderly, for free-form recording of data on paper such as maps, and as a remote control for a TV set or other electronic appliances with rich functionality in the home.

  • 29.
    Nilsson, Susanna
    et al.
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, The Institute of Technology. FOI Swedish Defence Research Agency, Sweden.
    Arvola, Mattias
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, The Institute of Technology. Santa Anna IT Research Institute, Linköping, Sweden.
    Szczepanski, Anders
    Linköping University, Department of Culture and Communication, Arts, Crafts and Design. Linköping University, Faculty of Educational Sciences. NCU National Centre for Outdoor Education, Sweden.
    Bång, Magnus
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, The Institute of Technology. Santa Anna IT Research Institute, Linköping, Sweden.
    Exploring Place and Direction: Mobile Augmented Reality in the Astrid Lindgren Landscape2012In: OzCHI '12 Proceedings of the 24th Australian Computer-Human Interaction Conference / [ed] Vivienne Farrell, Graham Farrell, Caslon Chua, Weidong Huang, Raj Vasa and Clinton Woodward, New York: Association for Computing Machinery (ACM), 2012, p. 411-419Conference paper (Refereed)
    Abstract [en]

    This paper describes the design process and user evaluation of an outdoor educational mobile augmented reality application. The main goal was to enhance and augment the experience of a visit to a culturally significant place, the childhood home of the children's book author Astrid Lindgren. Visiting sites of historical significance is not limited to the cultural experience itself, but can be seen as an opportunity for learning and exploring a place as it is now and as it has been in past times. By investigating the two design dimensions place and time, our application was conceived as a treasure hunt, where users activate content by moving between places and pointing the mobile device in different directions or at different markers. The application was field tested with mixed groups of children and adults. The evaluation indicates that the prototype did encourage both learning and exploring, which also was the design objective.

  • 30.
    Ragnemalm, Eva L.
    et al.
    Linköping University, Department of Computer and Information Science. Linköping University, Faculty of Science & Engineering.
    Bang, MagnusLinköping University, Department of Computer and Information Science. Linköping University, Faculty of Science & Engineering.
    Persuasive Technology: Design for Health and Safety: The 7th International Conference on Persuasive Technology, PERSUASIVE 2012; Linköping; Sweden, June 6-8, Adjunct Proceedings2012Conference proceedings (editor) (Refereed)
  • 31.
    Ragnemalm, Eva L.
    et al.
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, Faculty of Science & Engineering.
    Bång, Magnus
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, Faculty of Science & Engineering.
    Heuristic evaluation of persuasive systems; the case of educational programs2011In: / [ed] Haugtvedt, C. P., 2011Conference paper (Refereed)
  • 32.
    Rankin, Amy
    et al.
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, Faculty of Arts and Sciences.
    Linder, René
    DIN, Berlin, Germany.
    Sainz, Maider
    Tecnun University de Navarra, Donostia-San Sebastian, Spain.
    Rosenqvist, Simon
    Linköping University, Department of Computer and Information Science. Linköping University, Faculty of Arts and Sciences.
    Bång, Magnus
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, Faculty of Science & Engineering.
    Eriksson, Henrik
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, Faculty of Science & Engineering.
    City Resilience: Analysis of Strategies World-Wide2017In: Proceedings of the 7th REA symposium, Sophia Antipolis Cedex, France: Resilience Engineering Association , 2017Conference paper (Refereed)
    Abstract [en]

    In recent years, resilience has become an important goal for cities, particularly in the face of political uncertainty, climate change and increasing urbanisation. Resilience theory has yielded informative lessons and brought new perspective when preparing for, and responding to vulnerabilities cities face today, such as natural hazards and social inequalities. However, critical questions on how to operationalize resilience through political decision making and community engagement are still unanswered, and supporting methods and concrete action plans are needed. In this paper, we offer an overview of the result from three studies conducted as part of an ongoing H2020 research project, Smart Mature Resilience. The three studies inlucde a literature review of definitions and approaches in city resilience, analysis of city resilience strategies and requirements for standardization. Key findings from the studies are presented and implications of their findings for the development of resiliience management guidelines are discussed.

  • 33.
    Rybing, Jonas
    et al.
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, Faculty of Science & Engineering.
    Prytz, Erik
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, Faculty of Arts and Sciences.
    Hornwall, Johan
    Linköping University, Department of Clinical and Experimental Medicine. Linköping University, Faculty of Health Sciences.
    Jonson, Carl-Oscar
    Linköping University, Department of Clinical and Experimental Medicine, Division of Clinical Sciences. Linköping University, Faculty of Health Sciences. Region Östergötland, Center for Disaster Medicine and Traumatology.
    Nilsson, Heléne
    Linköping University, Department of Clinical and Experimental Medicine, Division of Clinical Sciences. Linköping University, Faculty of Health Sciences.
    Bång, Magnus
    Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, Faculty of Science & Engineering.
    Preliminary evaluation results of DigEmergo - a digital simulator prototype for disaster and emergency management training2015In: Prehospital and Disaster Medicine / [ed] Samuel J. Stratton, New York, 2015, Vol. 30, p. 92-92Conference paper (Refereed)
    Abstract [en]

    Objective

    This abstract presents early findings on a user evaluation of DigEmergo - a digital training simulator prototype for disaster and emergency management. The overall goal of this research project was to design a flexible tool for training and evaluation of emergency response. Therefore we developed DigEmergo; a digital simulator based on Emergo Train System® (ETS; a globally used tabletop simulator) using electronic whiteboards.

    Background

    Disaster and emergency response requires competent and coordinated teams. However, training such teams efficiently is complicated. Full-scale high-fidelity simulations are both expensive to perform and difficult to evaluate. Thus, there is a need for scalable environments, such as digital simulations, to train medical decision-making and team coordination.

    Methods

    The DigEmergo prototype ran on an 87-inch multi-touch digital whiteboard and was evaluated using a training scenario and methodology adapted from ETS. Nine participants with prior ETS experience participated in the evaluation, which was led by two instructors. After completed scenarios first impressions were discussed and questionnaires including open-ended questions were completed.

    Results

    Preliminary results of the qualitative analysis show that the participants were positive towards DigEmergo. Several participants commented on instructor benefits, e.g. ease of setting up exercises and automatic statistics for after action reviews. Common concerns were potential technical issues, that multiple digital whiteboards are needed to avoid clutter, and loss of flexibility as digital whiteboards are less common than regular whiteboards.

    Conclusion

    Experienced users of ETS identified both advantages and disadvantages with a digital version of ETS. Identified benefits concerned the instructors’ tasks, increased control, and automatic data collection. Perceived disadvantages mainly related to concerns regarding the size of the digital whiteboard and potential technical issues. The participants also identified development potential, e.g. a small-scale tablet version of ETS for frequent training. Future work include analysis of collected evaluation data and additional prototype development.

  • 34.
    Timpka, Toomas
    et al.
    Linköping University, Department of Medicine and Health Sciences, Division of Preventive and Social Medicine and Public Health Science. Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces. Östergötlands Läns Landsting, Centre for Public Health Sciences. Linköping University, Faculty of Health Sciences.
    Bång, Magnus
    Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces. Linköping University, The Institute of Technology.
    Delbanco, Tom
    Harvard University.
    Walker, Janet
    Harvard University.
    Information infrastructure for inter-organizational mental health services: an actor network theory analysis of psychiatric rehabilitation.2007In: Journal of biomedical informatics, ISSN 1532-0480, Vol. 40, no 4, p. 429-437Article in journal (Refereed)
    Abstract [en]

    In the supply of mental health services to communities, data and information are managed not only by clinical organizations, but also by welfare state agencies and charities. The aim of this study is to use methods of analysis from actor network theory to identify organizational interventions necessary for the development of an information infrastructure for inter-organizational mental health services. Data was collected in a project aimed at developing an information system that supports inter-organizational psychiatric rehabilitation in a Swedish municipality. Three organizational interventions were identified: an integrated service policy defined by the national government, a common legal framework allowing sharing of high-level client data, and commissioned support for local inter-agency workspaces. It is concluded that organizational interventions must be regarded when configuring an information infrastructure for mental health services. Organizational interventions should also routinely be addressed in systems design methods to be used in inter-organizational settings.

1 - 34 of 34
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