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  • 1.
    Berglund, Aseel
    et al.
    Linköping University, Department of Computer and Information Science, ASELAB - Applied Software Engineering Lab. Linköping University, The Institute of Technology.
    Berglund, Erik
    Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces. Linköping University, The Institute of Technology.
    Larsson, Anders
    Linköping University, Department of Computer and Information Science. Linköping University, The Institute of Technology.
    Bång, Magnus
    Linköping University, Department of Computer and Information Science, MDALAB - Human Computer Interfaces. Linköping University, The Institute of Technology.
    The Paper Remote: An Augmented TV Guide and Remote Control2005In: Universal Access in the Information Society (UAIS), ISSN 1615-5289, Vol. 4, no 4, p. 300-327Article in journal (Refereed)
    Abstract [en]

    The television (TV) is one of the most common entertainment devices in homes. Searching and finding TV programs is a common task and using TV guides is one way of performing this. This paper presents three studies that are focused on examining audiences’ TV habits and TV guide usage, evaluating a new concept based on linking paper and pen with TV technology, and studying the audiences’ attitudes toward and anticipated interest in the future guide. The results of our first study emphasize the value of using paper based TV guides and also identify the deficiencies. We also found indications that the advantages and disadvantages of paper-based TV guides are related to the physical properties of paper. Thus, we suggest a solution that uses digital pen and paper technology to offer a new interaction method for TV. A research system “Paper Remote”, is developed and used in the two subsequent studies. Viewers tick designated areas on the paper-based guide to perform actions such as channel switching. However, this solution is not a substitute for the remote control device. We argue that these user studies on linking digital paper to the TV for everyday information navigation illuminate the possibilities of providing innovative solutions also for home information systems also.

  • 2. Ekros, Jens-Peder
    et al.
    Kammerlind, Peter
    Linköping University, The Institute of Technology. Linköping University, Department of Mechanical Engineering, Quality Technology and Management.
    Ohlsson, Niclas
    Linköping University, The Institute of Technology. Linköping University, Department of Computer and Information Science, ASELAB - Applied Software Engineering Lab.
    Runesson, Magnus
    Subotic, Anders
    Access, Teams, and Design for Applied Software Engineering Research1999In: IEEE Transactions on Software Engineering,1998, 1999Conference paper (Other academic)
  • 3.
    Vainio-Larsson, Arja
    Linköping University, Department of Computer and Information Science, ASELAB - Applied Software Engineering Lab. Linköping University, The Institute of Technology.
    Designing for use in a future context: five case studies in retrospect2003Licentiate thesis, monograph (Other academic)
    Abstract [en]

    This thesis presents a framework - Use Oriented Service Design - for how design can be shaped by people-s future communications needs and behaviour. During the last ten years we have seen the telecom industry go through several significant changes. It has been re-regulated into much more of an open market and, as a result of this, other actors and role-holders have entered the market place and taken up the competition with traditionally monopolistic telecom players. Systems and applications are opening up in order to support interoperability. The convergence between the telecom and IT sector with respect to technology, market and business models is continuing. In this process, we have seen a continuous development which involves a change of focus: from the user interface towards the services and from users towards usage situations. The Use Oriented Service Design approach (UOSD for short) addresses this change.

    In UOSD three different design views are explored and analysed: the needs view, the behavioural view, and the technical R & D view.

    UOSD was developed with the specific aim of helping companies to meet pro-actively the requirements a future use context will place on their service offerings. Two gaps are defined and bridged: the needs gap and the product gap. The needs gap, defines a set of needs that is not met in a current context of study. Three different needs categories are addressed: needs that users easily can articulate, needs that users can articulate only by indirect means and, finally, needs users can neither foresee nor anticipate.

    The second gap is the product gap, it provides a measure of the enabling power of a company's technical initiatives. Technology as it is applied, or as it readily can be applied to meet a set of defined needs, together with planned R & D initiatives will predict the company's ability to meet a future use context.

    An Integrated Prototyping Environment (IPE) was defined and partly developed to support four modes of operation: collection, Analysis, design and evaluation. IPE consists of a collection & analysis module, a sketching & modelling module and a module for prototyping & simulation. It also provides an access port that supports communication with an external development environment.

    The thesis reflects the evolution from before the widespread introduction of the web to today's pervasive computing and is based on work done within both research and industrial settings. In the first part of the thesis, the UOSD framework is presented together with a background and a discussion of some key concepts. Part two of the thesis includes five case studies of which the two first Represent a more traditional human factors work approach and its application in an industrial context. The three remaining studies exemplify the industrial application of UOSD as it is presented in this thesis. 

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