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Per, Larsson
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Publications (10 of 10) Show all publications
Hajisharif, S., Miandji, E., Baravdish, G., Per, L. & Unger, J. (2020). Compression and Real-Time Rendering of Inward Looking Spherical Light Fields. In: Wilkie, Alexander and Banterle, Francesco (Ed.), Eurographics 2020 - Short Papers: . Paper presented at Eurographics 2020.
Open this publication in new window or tab >>Compression and Real-Time Rendering of Inward Looking Spherical Light Fields
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2020 (English)In: Eurographics 2020 - Short Papers / [ed] Wilkie, Alexander and Banterle, Francesco, 2020Conference paper, Published paper (Refereed)
Abstract [en]

Photorealistic rendering is an essential tool for immersive virtual reality. In this regard, the data structure of choice is typically light fields since they contain multidimensional information about the captured environment that can provide motion parallax and view-dependent information such as highlights. There are various ways to acquire light fields depending on the nature of the scene, limitations on the capturing setup, and the application at hand. Our focus in this paper is on full-parallax imaging of large-scale static objects for photorealistic real-time rendering. To this end, we introduce and simulate a new design for capturing inward-looking spherical light fields, and propose a system for efficient compression and real-time rendering of such data using consumer-level hardware suitable for virtual reality applications.

Series
Executive Master in Project Management
Series
Eurographics 2020 - Short Papers, ISSN 1017-4656
Keywords
light field, compression, realtime rendering, rendering, multi camera system, data-driven
National Category
Other Engineering and Technologies
Identifiers
urn:nbn:se:liu:diva-165799 (URN)10.2312/egs.20201007 (DOI)978-3-03868-101-4 (ISBN)
Conference
Eurographics 2020
Available from: 2020-05-25 Created: 2020-05-25 Last updated: 2025-02-18
Hajisharif, S., Miandji, E., Per, L., Tran, K. & Unger, J. (2019). Light Field Video Compression and Real Time Rendering. Paper presented at Pacific Graphics 2019. Computer graphics forum (Print), 38, 265-276
Open this publication in new window or tab >>Light Field Video Compression and Real Time Rendering
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2019 (English)In: Computer graphics forum (Print), ISSN 0167-7055, E-ISSN 1467-8659, Vol. 38, p. 265-276Article in journal (Refereed) Published
Abstract [en]

Light field imaging is rapidly becoming an established method for generating flexible image based description of scene appearances. Compared to classical 2D imaging techniques, the angular information included in light fields enables effects such as post‐capture refocusing and the exploration of the scene from different vantage points. In this paper, we describe a novel GPU pipeline for compression and real‐time rendering of light field videos with full parallax. To achieve this, we employ a dictionary learning approach and train an ensemble of dictionaries capable of efficiently representing light field video data using highly sparse coefficient sets. A novel, key element in our representation is that we simultaneously compress both image data (pixel colors) and the auxiliary information (depth, disparity, or optical flow) required for view interpolation. During playback, the coefficients are streamed to the GPU where the light field and the auxiliary information are reconstructed using the dictionary ensemble and view interpolation is performed. In order to realize the pipeline we present several technical contributions including a denoising scheme enhancing the sparsity in the dataset which enables higher compression ratios, and a novel pruning strategy which reduces the size of the dictionary ensemble and leads to significant reductions in computational complexity during the encoding of a light field. Our approach is independent of the light field parameterization and can be used with data from any light field video capture system. To demonstrate the usefulness of our pipeline, we utilize various publicly available light field video datasets and discuss the medical application of documenting heart surgery.

Place, publisher, year, edition, pages
John Wiley & Sons, 2019
Keywords
Computational photography, Light Fields, Light Fields Compression, Light Field Video
National Category
Other Engineering and Technologies
Identifiers
urn:nbn:se:liu:diva-162100 (URN)10.1111/cgf.13835 (DOI)000496351100025 ()2-s2.0-85075077253 (Scopus ID)
Conference
Pacific Graphics 2019
Note

Funding agencies:  childrens heart clinic at Skane University hospital, Barnhjartcentrum; strategic research environment ELLIIT; Swedish Science Council [201505180]; VinnovaVinnova [2017-03728]; Visual Sweden Platform for Augmented Intelligence

Available from: 2019-11-19 Created: 2019-11-19 Last updated: 2026-03-27
Tsirikoglou, A., Kronander, J., Larsson, P., Tongbuasirilai, T., Gardner, A. & Unger, J. (2016). Differential appearance editing for measured BRDFs. In: : . Paper presented at THE 43RD INTERNATIONAL CONFERENCE AND EXHIBITION ON Computer Graphics & Interactive Techniques, ANAHEIM, CALIFORNIA, 24-28 JULY, 2016. New York, NY, USA, Article ID 51.
Open this publication in new window or tab >>Differential appearance editing for measured BRDFs
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2016 (English)Conference paper, Oral presentation with published abstract (Other academic)
Abstract [en]

Data driven reflectance models using BRDF data measured from real materials, e.g. [Matusik et al. 2003], are becoming increasingly popular in product visualization, digital design and other applications driven by the need for predictable rendering and highly realistic results. Although recent analytic, parametric BRDFs provide good approximations for many materials, some effects are still not captured well [Löw et al. 2012]. Thus, it is hard to accurately model real materials using analytic models, even if the parameters are fitted to data. In practice, it is often desirable to apply small edits to the measured data for artistic purposes, or to model similar materials that are not available in measured form. A drawback of data driven models is that they are often difficult to edit and do not easily lend themselves well to artistic adjustments. Existing editing techniques for measured data [Schmidt et al. 2014], often use complex decompositions making them difficult to use in practice.

Place, publisher, year, edition, pages
New York, NY, USA: , 2016
Series
SIGGRAPH ’16
Keywords
data-driven BRDFs, material editing
National Category
Applied Mechanics
Identifiers
urn:nbn:se:liu:diva-163324 (URN)10.1145/2897839.2927455 (DOI)9781450342827 (ISBN)
Conference
THE 43RD INTERNATIONAL CONFERENCE AND EXHIBITION ON Computer Graphics & Interactive Techniques, ANAHEIM, CALIFORNIA, 24-28 JULY, 2016
Funder
Wallenberg AI, Autonomous Systems and Software Program (WASP)
Available from: 2020-05-19 Created: 2020-05-19 Last updated: 2022-12-28Bibliographically approved
Unger, J., Kronander, J., Larsson, P., Gustavson, S. & Ynnerman, A. (2013). Image Based Lighting using HDR-video. In: Eurographics 24th Symposium on Rendering: Posters. Paper presented at 24th Eurographics Symposium on Rendering, 19-21 June 2013, Zaragoza, Spain.
Open this publication in new window or tab >>Image Based Lighting using HDR-video
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2013 (English)In: Eurographics 24th Symposium on Rendering: Posters, 2013Conference paper, Poster (with or without abstract) (Other academic)
Abstract [en]

It has been widely recognized that lighting plays a key role in the realism and visual interest of computer graphics renderings. This hasled to research and development of image based lighting (IBL) techniques where the illumination conditions in real world scenes are captured as high dynamic range (HDR) image panoramas and used as lighting information during rendering. Traditional IBL where the lighting is captured at a single position in the scene has now become a widely used tool in most production pipelines. In this poster, we give an overview of a system pipeline where we use HDR-video cameras to extend traditional IBL techniques to capture real world lighting that may include variations in the spatial or temporal domains. We also describe how the capture systems and algorithms for processing and rendering have been incorporated into a robust systems pipeline for production of highly realisticrenderings. High dynamic range video based scene capture thus enables highly realistic renderings where traditional image based lighting, using a single light probe, fail to capture important details.

Keywords
High dynamic range video, Photo-realistic image synthesis
National Category
Engineering and Technology
Identifiers
urn:nbn:se:liu:diva-102870 (URN)
Conference
24th Eurographics Symposium on Rendering, 19-21 June 2013, Zaragoza, Spain
Available from: 2014-01-04 Created: 2014-01-04 Last updated: 2015-09-22Bibliographically approved
Unger, J., Kronander, J., Larsson, P., Gustavson, S., Löw, J. & Ynnerman, A. (2013). Spatially varying image based lighting using HDR-video. Computers & graphics, 37(7), 923-934
Open this publication in new window or tab >>Spatially varying image based lighting using HDR-video
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2013 (English)In: Computers & graphics, ISSN 0097-8493, E-ISSN 1873-7684, Vol. 37, no 7, p. 923-934Article in journal (Refereed) Published
Abstract [en]

Illumination is one of the key components in the creation of realistic renderings of scenes containing virtual objects. In this paper, we present a set of novel algorithms and data structures for visualization, processing and rendering with real world lighting conditions captured using High Dynamic Range (HDR) video. The presented algorithms enable rapid construction of general and editable representations of the lighting environment, as well as extraction and fitting of sampled reflectance to parametric BRDF models. For efficient representation and rendering of the sampled lighting environment function, we consider an adaptive (2D/4D) data structure for storage of light field data on proxy geometry describing the scene. To demonstrate the usefulness of the algorithms, they are presented in the context of a fully integrated framework for spatially varying image based lighting. We show reconstructions of example scenes and resulting production quality renderings of virtual furniture with spatially varying real world illumination including occlusions.

Place, publisher, year, edition, pages
Elsevier, 2013
Keywords
High dynamic range video, HDR-video, image based lighting, photo realistic image synthesis
National Category
Other Engineering and Technologies Signal Processing
Identifiers
urn:nbn:se:liu:diva-96949 (URN)10.1016/j.cag.2013.07.001 (DOI)000325834400015 ()
Projects
VPS
Funder
Swedish Foundation for Strategic Research , IIS11-0081Swedish Research Council
Available from: 2013-08-30 Created: 2013-08-30 Last updated: 2025-02-18Bibliographically approved
Unger, J., Kronander, J., Larsson, P., Gustavson, S. & Ynner, A. (2013). Temporally and Spatially Varying Image Based Lighting using HDR-video. In: Proceedings of the 21st European Signal Processing Conference (EUSIPCO), 2013: Special Session on HDR-video. Paper presented at 21st European Signal Processing Conference (EUSIPCO 2013), 9-13 September 2013, Marrakech, Morocco (pp. 1-5). IEEE
Open this publication in new window or tab >>Temporally and Spatially Varying Image Based Lighting using HDR-video
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2013 (English)In: Proceedings of the 21st European Signal Processing Conference (EUSIPCO), 2013: Special Session on HDR-video, IEEE , 2013, p. 1-5Conference paper, Published paper (Refereed)
Abstract [en]

In this paper we present novel algorithms and data structures for capturing, processing and rendering with real world lighting conditions based on high dynamic range video sequences. Based on the captured HDR video data we show how traditional image based lighting can be extended to include illumination variations in both the temporal as well as the spatial domain. This enables highly realistic renderings where traditional IBL techniques using a single light probe fail to capture important details in the real world lighting environment. To demonstrate the usefulness of our approach, we show examples of both off-line and real-time rendering applications.

Place, publisher, year, edition, pages
IEEE, 2013
National Category
Electrical Engineering, Electronic Engineering, Information Engineering
Identifiers
urn:nbn:se:liu:diva-95746 (URN)000341754500314 ()
Conference
21st European Signal Processing Conference (EUSIPCO 2013), 9-13 September 2013, Marrakech, Morocco
Projects
VPS
Funder
Swedish Research CouncilSwedish Foundation for Strategic Research , IIS11-0080
Available from: 2013-07-18 Created: 2013-07-18 Last updated: 2015-11-10Bibliographically approved
Eilertsen, G., Larsson, P. & Unger, J. (2011). A versatile material reflectance measurement system for use in production. In: Proceedings of SIGRAD 2011. Evaluations of Graphics and Visualization — Efficiency, Usefulness, Accessibility, Usability, November 17–18, 2011, KTH, Stockholm, Sweden: . Paper presented at SIGRAD (pp. 69-76). Linköping University Electronic Press
Open this publication in new window or tab >>A versatile material reflectance measurement system for use in production
2011 (English)In: Proceedings of SIGRAD 2011. Evaluations of Graphics and Visualization — Efficiency, Usefulness, Accessibility, Usability, November 17–18, 2011, KTH, Stockholm, Sweden, Linköping University Electronic Press, 2011, p. 69-76Conference paper, Published paper (Refereed)
Abstract [en]

In this paper we present our developed bidirectional reflectance distribution capturing pipeline. It includes a constructed gonioreflectometer for reflectance measurements, as well as extensive software for operation, data visualization and parameter fitting of analytic models. Our focus is on the flexible user interface, aimed at material appearance creation for computer graphics, and targeted both for production and research employment.

Key challenges have been in providing a user friendly and effective software for functioning in a production environment, abstracting the details of the calculations involved in the reflectance capturing and fitting. We show how a combination of well-tuned tools can make complex processes such as reflectance calibration, measurement and fitting highly automated in a fast and easy work-flow, from material scanning to model parameters optimized for use in rendering. At the same time, the developed software provides a modifiable interface for detailed control. The importance of having good reflectance visualizations is also demonstrated, where the software plotting tools are able to show vital details of a reflectance distribution, giving valuable insight in to a materials properties and a models accuracy of fit to measured data, on both a local and global level.

Place, publisher, year, edition, pages
Linköping University Electronic Press, 2011
Series
Linköping Electronic Conference Proceedings, ISSN 1650-3686, E-ISSN 1650-3740 ; 65
Keywords
BRDF, material measurement, material modeling, BRDF visualization
National Category
Engineering and Technology Computer and Information Sciences
Identifiers
urn:nbn:se:liu:diva-75059 (URN)978-91-7393-008-6 (ISBN)
Conference
SIGRAD
Available from: 2012-03-01 Created: 2012-02-15 Last updated: 2023-04-03Bibliographically approved
Unger, J., Gustavson, S., Kronander, J., Larsson, P., Bonnet, G. & Kaiser, G. (2011). Next Generation Image Based Lighting using HDR Video. In: Proceeding SIGGRAPH '11 ACM SIGGRAPH 2011 Talks: . Paper presented at SIGGRAPH 2011, Vancouver, British Columbia, Canada, August 7–11, 2011 (pp. article no 60). ACM Special Interest Group on Computer Science Education
Open this publication in new window or tab >>Next Generation Image Based Lighting using HDR Video
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2011 (English)In: Proceeding SIGGRAPH '11 ACM SIGGRAPH 2011 Talks, ACM Special Interest Group on Computer Science Education, 2011, p. article no 60-Conference paper, Published paper (Refereed)
Abstract [en]

We present an overview of our recently developed systems pipeline for capture, reconstruction, modeling and rendering of real world scenes based on state-of-the-art high dynamic range video (HDRV). The reconstructed scene representation allows for photo-realistic Image Based Lighting (IBL) in complex environments with strong spatial variations in the illumination. The pipeline comprises the following essential steps:

1.) Capture - The scene capture is based on a 4MPixel global shutter HDRV camera with a dynamic range of more than 24 f-stops at 30 fps. The HDR output stream is stored as individual un-compressed frames for maximum flexibility. A scene is usually captured using a combination of panoramic light probe sequences [1], and sequences with a smaller field of view to maximize the resolution at regions of special interest in the scene. The panoramic sequences ensure full angular coverage at each position and guarantee that the information required for IBL is captured. The position and orientation of the camera is tracked during capture.

2.) Scene recovery - Taking one or more HDRV sequences as input, a geometric proxy model of the scene is built using a semi-automatic approach. First, traditional computer vision algorithms such as structure from motion [2] and Manhattan world stereo [3] are used. If necessary, the recovered model is then modified using an interaction scheme based on visualizations of a volumetric representation of the scene radiance computed from the input HDRV sequence. The HDR nature of this volume also enables robust extraction of direct light sources and other high intensity regions in the scene.

3.) Radiance processing - When the scene proxy geometry has been recovered, the radiance data captured in the HDRV sequences are re-projected onto the surfaces and the recovered light sources. Since most surface points have been imaged from a large number of directions, it is possible to reconstruct view dependent texture maps at the proxy geometries. These 4D data sets describe a combination of detailed geometry that has not been recovered and the radiance reflected from the underlying real surfaces. The view dependent textures are then processed and compactly stored in an adaptive data structure.

4.) Rendering - Once the geometric and radiometric scene information has been recovered, it is possible to place virtual objects into the real scene and create photo-realistic renderings as illustrated above. The extracted light sources enable efficient sampling and rendering times that are fully comparable to that of traditional virtual computer graphics light sources. No previously described method is capable of capturing and reproducing the angular and spatial variation in the scene illumination in comparable detail.

We believe that the rapid development of high quality HDRV systems will soon have a large impact on both computer vision and graphics. Following this trend, we are developing theory and algorithms for efficient processing HDRV sequences and using the abundance of radiance data that is going to be available.

Place, publisher, year, edition, pages
ACM Special Interest Group on Computer Science Education, 2011
Keywords
High Dynamic Range Video, Image Based Lighting
National Category
Other Engineering and Technologies
Identifiers
urn:nbn:se:liu:diva-75043 (URN)10.1145/2037826.2037906 (DOI)978-1-4503-0974-5 (ISBN)
Conference
SIGGRAPH 2011, Vancouver, British Columbia, Canada, August 7–11, 2011
Available from: 2012-02-14 Created: 2012-02-14 Last updated: 2025-02-18Bibliographically approved
Löw, J., Ynnerman, A., Larsson, P. & Unger, J. (2009). HDR Light Probe Sequence Resampling for Realtime Incident Light Field Rendering. In: Helwig Hauser (Ed.), Proceedings - SCCG 2009: 25th Spring Conference on Computer Graphics: . Paper presented at 25th Spring Conference on Computer Graphics, SCCG 2009; Budmerice; Slovakia (pp. 43-50). New York, USA: ACM New York
Open this publication in new window or tab >>HDR Light Probe Sequence Resampling for Realtime Incident Light Field Rendering
2009 (English)In: Proceedings - SCCG 2009: 25th Spring Conference on Computer Graphics / [ed] Helwig Hauser, New York, USA: ACM New York , 2009, p. 43-50Conference paper, Published paper (Refereed)
Abstract [en]

This paper presents a method for resampling a sequence of high dynamic range light probe images into a representation of Incident Light Field (ILF) illumination which enables realtime rendering. The light probe sequences are captured at varying positions in a real world environment using a high dynamic range video camera pointed at a mirror sphere. The sequences are then resampled to a set of radiance maps in a regular three dimensional grid before projection onto spherical harmonics. The capture locations and amount of samples in the original data make it inconvenient for direct use in rendering and resampling is necessary to produce an efficient data structure. Each light probe represents a large set of incident radiance samples from different directions around the capture location. Under the assumption that the spatial volume in which the capture was performed has no internal occlusion, the radiance samples are projected through the volume along their corresponding direction in order to build a new set of radiance maps at selected locations, in this case a three dimensional grid. The resampled data is projected onto a spherical harmonic basis to allow for realtime lighting of synthetic objects inside the incident light field.

Place, publisher, year, edition, pages
New York, USA: ACM New York, 2009
Keywords
Image Based Lighting, Incident Light Fields, Spherical Harmonics
National Category
Computer graphics and computer vision
Identifiers
urn:nbn:se:liu:diva-18052 (URN)10.1145/1980462.1980474 (DOI)978-1-4503-0769-7 (ISBN)
Conference
25th Spring Conference on Computer Graphics, SCCG 2009; Budmerice; Slovakia
Available from: 2009-05-04 Created: 2009-05-04 Last updated: 2025-02-07Bibliographically approved
Unger, J., Gustavson, S., Per, L. & Ynnerman, A. (2008). Free Form Incident Light Fields. Computer graphics forum (Print), 27(4), 1293-1301
Open this publication in new window or tab >>Free Form Incident Light Fields
2008 (English)In: Computer graphics forum (Print), ISSN 0167-7055, E-ISSN 1467-8659, Vol. 27, no 4, p. 1293-1301Article in journal (Refereed) Published
Abstract [en]

This paper presents methods for photo-realistic rendering using strongly spatially variant illumination captured from real scenes. The illumination is captured along arbitrary paths in space using a high dynamic range, HDR, video camera system with position tracking. Light samples are rearranged into 4-D incident light fields (ILF) suitable for direct use as illumination in renderings. Analysis of the captured data allows for estimation of the shape, position and spatial and angular properties of light sources in the scene. The estimated light sources can be extracted from the large 4D data set and handled separately to render scenes more efficiently and with higher quality. The ILF lighting can also be edited for detailed artistic control.

Place, publisher, year, edition, pages
Wiley InterScience, 2008
Keywords
Three-Dimensional Graphics and Realism, Digitization and Image Capture
National Category
Engineering and Technology
Identifiers
urn:nbn:se:liu:diva-16286 (URN)10.1111/j.1467-8659.2008.01268.x (DOI)
Available from: 2009-01-13 Created: 2009-01-13 Last updated: 2017-12-14Bibliographically approved
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