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Kavoosighafi, B., Hajisharif, S., Miandji, E., Baravdish, G., Cao, W. & Unger, J. (2024). Deep SVBRDF Acquisition and Modelling: A Survey. Computer graphics forum (Print), 43(6)
Open this publication in new window or tab >>Deep SVBRDF Acquisition and Modelling: A Survey
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2024 (English)In: Computer graphics forum (Print), ISSN 0167-7055, E-ISSN 1467-8659, Vol. 43, no 6Article in journal (Refereed) Published
Abstract [en]

Hand in hand with the rapid development of machine learning, deep learning and generative AI algorithms and architectures, the graphics community has seen a remarkable evolution of novel techniques for material and appearance capture. Typically, these machine-learning-driven methods and technologies, in contrast to traditional techniques, rely on only a single or very few input images, while enabling the recovery of detailed, high-quality measurements of bi-directional reflectance distribution functions, as well as the corresponding spatially varying material properties, also known as Spatially Varying Bi-directional Reflectance Distribution Functions (SVBRDFs). Learning-based approaches for appearance capture will play a key role in the development of new technologies that will exhibit a significant impact on virtually all domains of graphics. Therefore, to facilitate future research, this State-of-the-Art Report (STAR) presents an in-depth overview of the state-of-the-art in machine-learning-driven material capture in general, and focuses on SVBRDF acquisition in particular, due to its importance in accurately modelling complex light interaction properties of real-world materials. The overview includes a categorization of current methods along with a summary of each technique, an evaluation of their functionalities, their complexity in terms of acquisition requirements, computational aspects and usability constraints. The STAR is concluded by looking forward and summarizing open challenges in research and development toward predictive and general appearance capture in this field. A complete list of the methods and papers reviewed in this survey is available at . Papers surveyed in this study with a focus on the extraction of BRDF or SVBRDF from a few measurements, classifying them according to their specific geometries and lighting conditions. Whole-scene refers to techniques that capture entire indoor or outdoor outside the scope of this survey. image

Place, publisher, year, edition, pages
WILEY, 2024
Keywords
modelling; appearance modelling; rendering
National Category
Computer Sciences
Identifiers
urn:nbn:se:liu:diva-207835 (URN)10.1111/cgf.15199 (DOI)001312821700001 ()
Note

Funding Agencies|European Union [956585]

Available from: 2024-09-25 Created: 2024-09-25 Last updated: 2025-05-22
Baravdish, G. & Ranawaka, P. (2023). Semantic Segmentation of Weed and Crop with Partially Annotated Data for Automated Agriculture. In: 2023 IEEE International Conference on Agrosystem Engineering, Technology & Applications (AGRETA): . Paper presented at 2023 IEEE International Conference on Agrosystem Engineering, Technology & Applications (AGRETA), Shah Alam, Malaysia, September 9, 2023 (pp. 17-22).
Open this publication in new window or tab >>Semantic Segmentation of Weed and Crop with Partially Annotated Data for Automated Agriculture
2023 (English)In: 2023 IEEE International Conference on Agrosystem Engineering, Technology & Applications (AGRETA), 2023, p. 17-22Conference paper, Published paper (Refereed)
Abstract [en]

Deep learning advancements have significantly enhanced computer vision applications in precision agriculture. While RGB cameras operating in visible light are affordable, they provide limited information compared to multispectral equipment. This research analyses methods to reduce the need for manual annotation when training a model using only RGB images, without compromising the model's accuracy. We propose a semi-supervised approach where a teacher model, trained on multispectral images, generates artificial ground truth data to train a student model that operates solely on RGB images. This strategy has enabled us to achieve nearly a tenfold reduction in the required training data while maintaining similar performance metrics. Additionally, we explore the potential of segmentation foundation models to simplify the manual annotation process, reducing the need for full segmentation masks to just bounding boxes. Our findings also indicate that using multispectral images as input for the Segment Anything Model is more effective than using RGB images.

National Category
Agricultural Science
Identifiers
urn:nbn:se:liu:diva-214619 (URN)10.1109/AGRETA57740.2023.10262692 (DOI)979-8-3503-4733-3 (ISBN)979-8-3503-4734-0 (ISBN)
Conference
2023 IEEE International Conference on Agrosystem Engineering, Technology & Applications (AGRETA), Shah Alam, Malaysia, September 9, 2023
Funder
Wallenberg AI, Autonomous Systems and Software Program (WASP)
Available from: 2025-06-11 Created: 2025-06-11 Last updated: 2025-06-11
Baravdish, G., Unger, J. & Miandji, E. (2021). GPU Accelerated SL0 for Multidimensional Signals. In: 50TH INTERNATIONAL CONFERENCE ON PARALLEL PROCESSING WORKSHOP PROCEEDINGS - ICPP WORKSHOPS 21: . Paper presented at 50th International Conference on Parallel Processing (ICPP), ELECTR NETWORK, aug 09-12, 2021. ASSOC COMPUTING MACHINERY, Article ID 28.
Open this publication in new window or tab >>GPU Accelerated SL0 for Multidimensional Signals
2021 (English)In: 50TH INTERNATIONAL CONFERENCE ON PARALLEL PROCESSING WORKSHOP PROCEEDINGS - ICPP WORKSHOPS 21, ASSOC COMPUTING MACHINERY , 2021, article id 28Conference paper, Published paper (Refereed)
Abstract [en]

In this paper, we propose a novel GPU-based method for highly parallel compressed sensing of n-dimensional (nD) signals based on the smoothed l(0) (SL0) algorithm. We demonstrate the efficiency of our approach by showing several examples of nD tensor reconstructions. Moreover, we also consider the traditional 1D compressed sensing, and compare the results. We show that the multidimensional SL0 algorithm is computationally superior compared to the 1D variant due to the small dictionary sizes per dimension. This allows us to fully utilize the GPU and perform massive batch-wise computations, which is not possible for the 1D compressed sensing using SL0. For our evaluations, we use light field and light field video data sets. We show that we gain more than an order of magnitude speedup for both one-dimensional as well as multidimensional data points compared to a parallel CPU implementation. Finally, we present a theoretical analysis of the SL0 algorithm for nD signals, which generalizes previous work for 1D signals.

Place, publisher, year, edition, pages
ASSOC COMPUTING MACHINERY, 2021
Series
International Conference on Parallel Processing Workshops, ISSN 1530-2016
Keywords
GPGPU; Multidimensional signal processing; Compressed sensing
National Category
Computer and Information Sciences
Identifiers
urn:nbn:se:liu:diva-179559 (URN)10.1145/3458744.3474048 (DOI)000747651900033 ()9781450384414 (ISBN)
Conference
50th International Conference on Parallel Processing (ICPP), ELECTR NETWORK, aug 09-12, 2021
Note

Funding: Wallenberg AI, Autonomous Systems and Software Program (WASP) - Knut and Alice Wallenberg Foundation

Available from: 2021-09-24 Created: 2021-09-24 Last updated: 2025-02-18
Hajisharif, S., Miandji, E., Baravdish, G., Per, L. & Unger, J. (2020). Compression and Real-Time Rendering of Inward Looking Spherical Light Fields. In: Wilkie, Alexander and Banterle, Francesco (Ed.), Eurographics 2020 - Short Papers: . Paper presented at Eurographics 2020.
Open this publication in new window or tab >>Compression and Real-Time Rendering of Inward Looking Spherical Light Fields
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2020 (English)In: Eurographics 2020 - Short Papers / [ed] Wilkie, Alexander and Banterle, Francesco, 2020Conference paper, Published paper (Refereed)
Abstract [en]

Photorealistic rendering is an essential tool for immersive virtual reality. In this regard, the data structure of choice is typically light fields since they contain multidimensional information about the captured environment that can provide motion parallax and view-dependent information such as highlights. There are various ways to acquire light fields depending on the nature of the scene, limitations on the capturing setup, and the application at hand. Our focus in this paper is on full-parallax imaging of large-scale static objects for photorealistic real-time rendering. To this end, we introduce and simulate a new design for capturing inward-looking spherical light fields, and propose a system for efficient compression and real-time rendering of such data using consumer-level hardware suitable for virtual reality applications.

Series
Executive Master in Project Management
Series
Eurographics 2020 - Short Papers, ISSN 1017-4656
Keywords
light field, compression, realtime rendering, rendering, multi camera system, data-driven
National Category
Other Engineering and Technologies
Identifiers
urn:nbn:se:liu:diva-165799 (URN)10.2312/egs.20201007 (DOI)978-3-03868-101-4 (ISBN)
Conference
Eurographics 2020
Available from: 2020-05-25 Created: 2020-05-25 Last updated: 2025-02-18
Baravdish, G., Miandji, E. & Unger, J. (2019). GPU Accelerated Sparse Representation of Light Fields. In: VISIGRAPP - 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, Prague, Czech Republic, February 25-27, 2019.: . Paper presented at VISAPP - 14th International Conference on Computer Vision Theory and Applications, Prague, Czech Republic, February 25-27, 2019. (pp. 177-182). SCITEPRESS, 4
Open this publication in new window or tab >>GPU Accelerated Sparse Representation of Light Fields
2019 (English)In: VISIGRAPP - 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, Prague, Czech Republic, February 25-27, 2019., SCITEPRESS , 2019, Vol. 4, p. 177-182Conference paper, Published paper (Refereed)
Abstract [en]

We present a method for GPU accelerated compression of light fields. The approach is by using a dictionary learning framework for compression of light field images. The large amount of data storage by capturing light fields is a challenge to compress and we seek to accelerate the encoding routine by GPGPU computations. We compress the data by projecting each data point onto a set of trained multi-dimensional dictionaries and seek the most sparse representation with the least error. This is done by a parallelization of the tensor-matrix product computed on the GPU. An optimized greedy algorithm to suit computations on the GPU is also presented. The encoding of the data is done segmentally in parallel for a faster computation speed while maintaining the quality. The results shows an order of magnitude faster encoding time compared to the results in the same research field. We conclude that there are further improvements to increase the speed, and thus it is not too far from an interacti ve compression speed.

Place, publisher, year, edition, pages
SCITEPRESS, 2019
Keywords
Light Field Compression, Gpgpu Computation, Sparse Representation
National Category
Computer and Information Sciences
Identifiers
urn:nbn:se:liu:diva-157009 (URN)10.5220/0007393101770182 (DOI)000570779500020 ()978-989-758-354-4 (ISBN)
Conference
VISAPP - 14th International Conference on Computer Vision Theory and Applications, Prague, Czech Republic, February 25-27, 2019.
Available from: 2019-05-22 Created: 2019-05-22 Last updated: 2025-02-18Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0003-2113-0122

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