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The Potential of Seated and Standing Short Duration Casual Exergames to Increase Positive Affect
Linköpings universitet, Institutionen för datavetenskap, Interaktiva och kognitiva system. Linköpings universitet, Tekniska fakulteten.
Linköpings universitet, Institutionen för datavetenskap, Programvara och system. Linköpings universitet, Tekniska fakulteten.
Linköpings universitet, Institutionen för datavetenskap, Programvara och system. Linköpings universitet, Tekniska fakulteten.ORCID-id: 0000-0001-9212-3259
Linköpings universitet, Institutionen för datavetenskap, Programvara och system. Linköpings universitet, Tekniska fakulteten.
2023 (Engelska)Ingår i: PROCEEDINGS OF THE 26TH INTERNATIONAL ACADEMIC MINDTREK, MINDTREK 2023, ASSOC COMPUTING MACHINERY , 2023, s. 25-34Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

Decreasing sedentary behavior and taking active short duration breaks offers several positive benefits for office workers. One way to encourage active short duration breaks in an office environment is through the use of casual exergames. Previous research has shown that casual exergames offer benefits in terms of enjoyment, exertion, and increased positive affect. However, little is known about whether this holds true for short duration (e.g., 2 minutes) casual exergames and if seated compared to standing gameplay offers similar benefits. Through a quasi-experimental within-subjects design we investigated whether positive affect differs before and after short duration casual exergaming for seated and standing positions, and if seated compared to standing short duration casual exergaming differs in terms of positive affect, perceived exertion, enjoyment, and performance. The main results showed that short duration casual exergaming increased positive affect significantly for both standing and seated gameplay and that there were no differences between seated and standing gameplay in terms of positive affect, perceived exertion, enjoyment, and performance.

Ort, förlag, år, upplaga, sidor
ASSOC COMPUTING MACHINERY , 2023. s. 25-34
Nyckelord [en]
Casual exergames; Office workers; Positive affect; Exertion; Enjoyment; Performance
Nationell ämneskategori
Idrottsvetenskap och fitness
Identifikatorer
URN: urn:nbn:se:liu:diva-201052DOI: 10.1145/3616961.3616964ISI: 001147480500003ISBN: 9798400708749 (tryckt)OAI: oai:DiVA.org:liu-201052DiVA, id: diva2:1840364
Konferens
26th International Academic Mindtrek Conference Mindtrek), Tampere, FINLAND, oct 03-06, 2023
Tillgänglig från: 2024-02-23 Skapad: 2024-02-23 Senast uppdaterad: 2025-02-11

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Berglund, ErikOrädd, HelenaJedel, IzabellaBerglund, Aseel
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Interaktiva och kognitiva systemTekniska fakultetenProgramvara och system
Idrottsvetenskap och fitness

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