A Toolset for Qualitative Dataset Generation of Virtual Reality Environment User Interaction
2018 (engelsk)Independent thesis Basic level (degree of Bachelor), 10,5 poäng / 16 hp
OppgaveAlternativ tittel
Ett verktyg för generering av kvalitativa dataset om användarinteraktion i virtuella miljöer (svensk)
Abstract [en]
Virtual reality (VR) is a medium of human interaction which is becoming more popular by the day in today's technological advancements. The applications are being developed at the same rate as the technology itself and we have only seen the start of the possible benefits it could bring society. As the technology advances it will gain a lot of trust, and the potential use cases of virtual environments will be allowed to become more complex. Already today, they often involve network streaming components which often has very strict optimization requirements in order to be able to run in real-time with minimal delay under normal network conditions. In order to reach the required optimizations it is important to understand how users interact with such virtual environments. To support and facilitate the understanding of this kind of interaction we have developed a method for creating qualitative datasets containing extensive information about the 3D scene as well as the sensor data from the head-mounted display (HMD). We then apply this method to create a sample dataset from a virtual 3D environment and try to analyze the data collected through some simple methods for demonstrational purposes.
sted, utgiver, år, opplag, sider
2018. , s. 39
Emneord [en]
VR, Oculus, Unity, visible, objects, toolset, dataset, user-interaction, user, interaction
HSV kategori
Identifikatorer
URN: urn:nbn:se:liu:diva-148667ISRN: LIU-IDA/LITH-EX-G--18/052—SEOAI: oai:DiVA.org:liu-148667DiVA, id: diva2:1219452
Fag / kurs
Computer Engineering
Presentation
2018-05-30, Ada Lovelace, 15:00 (svensk)
Veileder
Examiner
2018-06-212018-06-152021-04-26bibliografisk kontrollert