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TissueWand, a rapid histopathology annotation tool
Linköping University, Department of Science and Technology, Media and Information Technology. Linköping University, Faculty of Science & Engineering. Linköping University, Center for Medical Image Science and Visualization (CMIV). Sectra AB.ORCID iD: 0000-0002-7014-8874
Sectra AB, Research Department, Linköping, Sweden.
Sectra AB, Research Department, Linköping, Sweden.
Linköping University, Department of Biomedical and Clinical Sciences, Division of Neurobiology. Linköping University, Faculty of Medicine and Health Sciences. Region Östergötland, Center for Diagnostics, Clinical pathology.
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2020 (English)In: Journal of Pathology Informatics, ISSN 2229-5089, E-ISSN 2153-3539, Vol. 11, no 27Article in journal (Refereed) Published
Abstract [en]

Background: Recent advancements in machine learning (ML) bring great possibilities for the development of tools to assist with diagnostic tasks within histopathology. However, these approaches typically require a large amount of ground truth training data in the form of image annotations made by human experts. As such annotation work is a very time-consuming task, there is a great need for tools that can assist in this process, saving time while not sacrificing annotation quality. Methods: In an iterative design process, we developed TissueWand – an interactive tool designed for efficient annotation of gigapixel-sized histopathological images, not being constrained to a predefined annotation task. Results: Several findings regarding appropriate interaction concepts were made, where a key design component was semi-automation based on rapid interaction feedback in a local region. In a user study, the resulting tool was shown to cause substantial speed-up compared to manual work while maintaining quality. Conclusions: The TissueWand tool shows promise to replace manual methods for early stages of dataset curation where no task-specific ML model yet exists to aid the effort.

Place, publisher, year, edition, pages
Medknow Publications, 2020. Vol. 11, no 27
Keywords [en]
Annotation, digital pathology, usability, user interface design, machine learning
National Category
Design Human Computer Interaction
Identifiers
URN: urn:nbn:se:liu:diva-168487DOI: 10.4103/jpi.jpi_5_20OAI: oai:DiVA.org:liu-168487DiVA, id: diva2:1460735
Funder
Wallenberg AI, Autonomous Systems and Software Program (WASP)Available from: 2020-08-25 Created: 2020-08-25 Last updated: 2025-02-25Bibliographically approved
In thesis
1. Designing with Machine Learning in Digital Pathology: Augmenting Medical Specialists through Interaction Design
Open this publication in new window or tab >>Designing with Machine Learning in Digital Pathology: Augmenting Medical Specialists through Interaction Design
2021 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

Recent advancements in machine learning (ML) have led to a dramatic increase in AI capabilities for medical diagnostic tasks. Despite technical advances, developers of predictive AI models struggle to integrate their work into routine clinical workflows. Inefficient human-AI interactions, poor sociotechnical fit and a lack of interactive strategies for dealing with the imperfect nature of predictions are known factors contributing to this lack of adoption.

User-centred design methods are typically aimed at discovering and realising desirable qualities in use, pragmatically oriented around finding solutions despite the limitations of material- and human resources. However, existing methods often rely on designers possessing knowledge of suitable interactive metaphors and idioms, as well as skills in evaluating ideas through low-fidelity prototyping and rapid iteration methods—all of which are challenged by the data-driven nature of machine learning and the unpredictable outputs from AI models.

Using a constructive design research approach, my work explores how we might design systems with AI components that aid clinical decision-making in a human-centred and iterative fashion. Findings are derived from experiments and experiences from four exploratory projects conducted in collaboration with professional physicians, all aiming to probe this design space by producing novel interactive systems for or with ML components.

Contributions include identifying practical and theoretical design challenges, suggesting novel interaction strategies for human-AI collaboration, framing ML competence for designers and presenting empirical descriptions of conducted design processes. Specifically, this compilation thesis contains three works that address effective human-machine teaching and two works that address the challenge of designing interactions that afford successful decision-making despite the uncertainty and imperfections inherent in machine predictions.

Finally, two works directly address design-researchers working with ML, arguing for a systematic approach to increase the repertoire available for theoretical annotation and understanding of the properties of ML as a designerly material.

Place, publisher, year, edition, pages
Linköping: Linköping University Electronic Press, 2021
Series
Linköping Studies in Science and Technology. Dissertations, ISSN 0345-7524 ; 2157
National Category
Design Human Computer Interaction
Identifiers
urn:nbn:se:liu:diva-176117 (URN)10.3384/diss.diva-176117 (DOI)978-91-7929-604-9 (ISBN)
Public defence
2021-09-23, K3, Kåkenhus, Campus Norrköping, Norrköping, 09:00 (English)
Opponent
Supervisors
Available from: 2021-08-30 Created: 2021-06-07 Last updated: 2025-02-25Bibliographically approved

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Lindvall, MartinLindman, KarinTreanor, DarrenLundström, ClaesLöwgren, Jonas

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Media and Information TechnologyFaculty of Science & EngineeringCenter for Medical Image Science and Visualization (CMIV)Division of NeurobiologyFaculty of Medicine and Health SciencesClinical pathologyDivision of Inflammation and Infection
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Journal of Pathology Informatics
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