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Deep SVBRDF Acquisition and Modelling: A Survey
Linköping University, Department of Science and Technology, Media and Information Technology. Linköping University, Faculty of Science & Engineering.ORCID iD: 0000-0002-1951-7515
Linköping University, Department of Science and Technology, Media and Information Technology. Linköping University, Faculty of Science & Engineering.ORCID iD: 0000-0002-0176-5852
Linköping University, Department of Science and Technology, Media and Information Technology. Linköping University, Faculty of Science & Engineering.ORCID iD: 0000-0002-4435-6784
Linköping University, Department of Science and Technology, Media and Information Technology. Linköping University, Faculty of Science & Engineering.ORCID iD: 0000-0003-2113-0122
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2024 (English)In: Computer graphics forum (Print), ISSN 0167-7055, E-ISSN 1467-8659, Vol. 43, no 6Article in journal (Refereed) Published
Abstract [en]

Hand in hand with the rapid development of machine learning, deep learning and generative AI algorithms and architectures, the graphics community has seen a remarkable evolution of novel techniques for material and appearance capture. Typically, these machine-learning-driven methods and technologies, in contrast to traditional techniques, rely on only a single or very few input images, while enabling the recovery of detailed, high-quality measurements of bi-directional reflectance distribution functions, as well as the corresponding spatially varying material properties, also known as Spatially Varying Bi-directional Reflectance Distribution Functions (SVBRDFs). Learning-based approaches for appearance capture will play a key role in the development of new technologies that will exhibit a significant impact on virtually all domains of graphics. Therefore, to facilitate future research, this State-of-the-Art Report (STAR) presents an in-depth overview of the state-of-the-art in machine-learning-driven material capture in general, and focuses on SVBRDF acquisition in particular, due to its importance in accurately modelling complex light interaction properties of real-world materials. The overview includes a categorization of current methods along with a summary of each technique, an evaluation of their functionalities, their complexity in terms of acquisition requirements, computational aspects and usability constraints. The STAR is concluded by looking forward and summarizing open challenges in research and development toward predictive and general appearance capture in this field. A complete list of the methods and papers reviewed in this survey is available at . Papers surveyed in this study with a focus on the extraction of BRDF or SVBRDF from a few measurements, classifying them according to their specific geometries and lighting conditions. Whole-scene refers to techniques that capture entire indoor or outdoor outside the scope of this survey. image

Place, publisher, year, edition, pages
WILEY , 2024. Vol. 43, no 6
Keywords [en]
modelling; appearance modelling; rendering
National Category
Computer Sciences
Identifiers
URN: urn:nbn:se:liu:diva-207835DOI: 10.1111/cgf.15199ISI: 001312821700001OAI: oai:DiVA.org:liu-207835DiVA, id: diva2:1900975
Note

Funding Agencies|European Union [956585]

Available from: 2024-09-25 Created: 2024-09-25 Last updated: 2025-05-22
In thesis
1. Data-driven Reflectance Acquisition and Modeling for Predictive Rendering
Open this publication in new window or tab >>Data-driven Reflectance Acquisition and Modeling for Predictive Rendering
2025 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

Recent developments in computer graphics, and particularly within predictive rendering, have enabled highly realistic simulations of object appearances. While physically-based reflectance (PBR) models offer widespread utility, measured material reflectance data yields significantly higher accuracy through the direct empirical observation of complex light-scattering interactions. Nevertheless, acquiring and modeling reflectance data entails substantial computational overhead. This thesis investigates data-driven approaches to improve the acquisition, representation, and rendering of reflectance data, with a focus on predictive rendering to achieve precise and reliable visual simulations.

The first part of the thesis focuses on acquisition of Bidirectional Reflectance Distribution Function (BRDF) and Spatially Varying BRDF (SVBRDF)—functions that describe light-surface interactions at each point based on incoming and reflected light directions. Lightweight setups are initially explored to enable efficient SVBRDF capture; however, their accuracy falls short for predictive rendering applications, motivating the adoption of gonioreflectometer-based setups. To improve measurement efficiency of such setups, a compressed sensing framework is introduced, which incorporates a deterministic sampling strategy. Additionally, a unified formulation for sparse BRDF acquisition is presented, allowing for the adaptation of sampling patterns and sample counts to the unique properties of each material. This approach significantly enhances reconstruction quality while preserving the same sampling budget.

The second part of the thesis addresses modeling of reflectance measurements, particularly the Bidirectional Texture Function (BTF) and BRDF. Sparse representation techniques applied to existing BTF datasets prove effective in compressing texture data while enabling real-time rendering of the measured BTFs. Despite these advances, a discrepancy often arises between model-space errors introduced during approximation and the image-space errors perceived in rendered outputs. To bridge this gap, a systematic psychophysical experiment is performed to analyze the impact of BRDF modeling techniques on rendered material quality. Building on these findings, a neural metric is developed to evaluate perceptual accuracy directly in BRDF-space. This metric exhibits strong correlation with subjective human evaluations and presents the potential to guide BRDF fitting algorithms toward solutions that produce visually accurate and compelling renderings of real-world materials.

Place, publisher, year, edition, pages
Linköping: Linköping University Electronic Press, 2025. p. 118
Series
Linköping Studies in Science and Technology. Dissertations, ISSN 0345-7524 ; 2457
National Category
Computer Sciences
Identifiers
urn:nbn:se:liu:diva-213776 (URN)10.3384/9789181181494 (DOI)9789181181487 (ISBN)9789181181494 (ISBN)
Public defence
2025-08-29, K3, Kåkenhus, Campus Norrköping, Norrköping, 09:15 (English)
Opponent
Supervisors
Available from: 2025-05-22 Created: 2025-05-22 Last updated: 2025-05-22Bibliographically approved

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Kavoosighafi, BehnazHajisharif, SaghiMiandji, EhsanBaravdish, GabrielCao, WenUnger, Jonas

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