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The Potential of Seated and Standing Short Duration Casual Exergames to Increase Positive Affect
Linköping University, Department of Computer and Information Science, Human-Centered systems. Linköping University, Faculty of Science & Engineering.
Linköping University, Department of Computer and Information Science, Software and Systems. Linköping University, Faculty of Science & Engineering.
Linköping University, Department of Computer and Information Science, Software and Systems. Linköping University, Faculty of Science & Engineering.ORCID iD: 0000-0001-9212-3259
Linköping University, Department of Computer and Information Science, Software and Systems. Linköping University, Faculty of Science & Engineering.
2023 (English)In: PROCEEDINGS OF THE 26TH INTERNATIONAL ACADEMIC MINDTREK, MINDTREK 2023, ASSOC COMPUTING MACHINERY , 2023, p. 25-34Conference paper, Published paper (Refereed)
Abstract [en]

Decreasing sedentary behavior and taking active short duration breaks offers several positive benefits for office workers. One way to encourage active short duration breaks in an office environment is through the use of casual exergames. Previous research has shown that casual exergames offer benefits in terms of enjoyment, exertion, and increased positive affect. However, little is known about whether this holds true for short duration (e.g., 2 minutes) casual exergames and if seated compared to standing gameplay offers similar benefits. Through a quasi-experimental within-subjects design we investigated whether positive affect differs before and after short duration casual exergaming for seated and standing positions, and if seated compared to standing short duration casual exergaming differs in terms of positive affect, perceived exertion, enjoyment, and performance. The main results showed that short duration casual exergaming increased positive affect significantly for both standing and seated gameplay and that there were no differences between seated and standing gameplay in terms of positive affect, perceived exertion, enjoyment, and performance.

Place, publisher, year, edition, pages
ASSOC COMPUTING MACHINERY , 2023. p. 25-34
Keywords [en]
Casual exergames; Office workers; Positive affect; Exertion; Enjoyment; Performance
National Category
Sport and Fitness Sciences
Identifiers
URN: urn:nbn:se:liu:diva-201052DOI: 10.1145/3616961.3616964ISI: 001147480500003ISBN: 9798400708749 (print)OAI: oai:DiVA.org:liu-201052DiVA, id: diva2:1840364
Conference
26th International Academic Mindtrek Conference Mindtrek), Tampere, FINLAND, oct 03-06, 2023
Available from: 2024-02-23 Created: 2024-02-23 Last updated: 2025-02-11

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Berglund, ErikOrädd, HelenaJedel, IzabellaBerglund, Aseel
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CiteExportLink to record
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Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • oxford
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf