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Facilitating systems thinking in serious game design by highlighting inter-player relationships
Linköping University, Department of Culture and Society, Division of Language, Culture and Interaction. Linköping University, Faculty of Arts and Sciences.ORCID iD: 0000-0003-0451-0254
Linköping University, Faculty of Science & Engineering. Linköping University, Department of Computer and Information Science, Human-Centered Systems.ORCID iD: 0000-0002-5134-0107
Linköping University, Faculty of Arts and Sciences. Linköping University, Department of Computer and Information Science, Human-Centered Systems. (COIN)ORCID iD: 0000-0002-8701-8689
Linköping University, Faculty of Arts and Sciences. Region Östergötland, Regionledningskontoret, Center for Disaster Medicine and Traumatology. Linköping University, Department of Computer and Information Science, Human-Centered Systems. (COIN)ORCID iD: 0000-0003-2771-2705
2024 (English)In: ECCE '24: Proceedings of the European Conference on Cognitive Ergonomics 2024, New York, NY, United States: ACM Digital Library, 2024, article id 23Conference paper, Published paper (Refereed)
Abstract [en]

This paper examines the affordances of a component in a seri-ous game, specifically how one material design choice affectedthe interactions and opportunities for agency and learning. Thegame examined is a megagame, a large-scale (20-100 participants)social learning environment combining board-gaming with role-playing. The megagame poses participants the challenge of creatinga sustainable society, and focuses on developing participants’ un-derstanding of how different stakeholders in a regional energysystem and society are interconnected. Negotiation over conflictinggoals was a primary activity in the game, and agreements wereformalized through paper contracts. Contracts were designed toact as boundary objects between player teams, and defined theirfinancial exchanges. This exploratory study finds evidence in theinteractions between participants that the paper contract systemfacilitated opportunities for participants to develop understandingabout the interdependencies between teams and resources, andto exert agency over their role in these relations. Players activelymaintained and prioritized the correspondence between copies ofcontracts as a means of regulating both the game’s economic sys-tem in the game and their mutual intersubjectivity. Overall, thestudy highlights the importance enabling participants to experiencehow joint actions cumulatively produce future consequences, andhow opportunities for agency and negotiation educate about theongoing global polycrises of energy, climate and social tension.

Place, publisher, year, edition, pages
New York, NY, United States: ACM Digital Library, 2024. article id 23
Keywords [en]
megagame, sustainability, systems thinking, game design, sense- making, ethnomethodology
National Category
Educational Sciences Computer and Information Sciences
Identifiers
URN: urn:nbn:se:liu:diva-208382DOI: 10.1145/3673805.3673810ISI: 001337625800023Scopus ID: 2-s2.0-85208578656ISBN: 9798400718243 (print)OAI: oai:DiVA.org:liu-208382DiVA, id: diva2:1904757
Conference
ECCE 2024: European Conference on Cognitive Ergonomics, Paris, France, October 8 - 11, 2024
Funder
Swedish Energy Agency, 51869-1Available from: 2024-10-10 Created: 2024-10-10 Last updated: 2025-10-17Bibliographically approved

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Hofstetter, EmilyLeifler, OlaJohansson, BjörnBerggren, Peter

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Hofstetter, EmilyLeifler, OlaJohansson, BjörnBerggren, Peter
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Division of Language, Culture and InteractionFaculty of Arts and SciencesFaculty of Science & EngineeringHuman-Centered SystemsCenter for Disaster Medicine and Traumatology
Educational SciencesComputer and Information Sciences

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CiteExportLink to record
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Citation style
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