Requirements Engineering (RE) in Agile Software Development (ASD) is a challenge thatmany face and several techniques exist when doing so. One such technique is prototyping, when a model of a product is used to gather important information in software develop-ment. To describe how much a prototype resembles the product the notion of fidelity is used. The aim of this study is to contribute to research regarding prototyping in ASD,and to examine the effect of a prototype’s fidelity when using prototypes in discussionsduring RE. A case study is performed at the company Exsitec where staff are interviewedregarding prototyping in software development. Thereafter, two prototypes of low andhigh fidelity are developed and used in interviews as a basis for discussion. Based on thisstudy, the use of prototypes in software projects can help customers trust the process,improve communication with customers, and facilitate when trying to reach consensusamong different stakeholders. Furthermore, depending on how they are used, prototypescan contribute to understanding the big picture of the requirements and can also serve asdocumentation. The study also shows some, albeit subtle, differences in the informationcollected using prototypes with low and high fidelity. The use of a high fidelity prototypeseems to generate more requirements, but makes interviewees less likely to come up withlarger, more comprehensive requirement changes.